Time for another check-in on a selection of RPG supplements that have caught my eye of late. This time around it’s a percentile system special, with two releases for Call of Cthulhu (one regular and one Cthulhu By Gaslight-flavoured), and one for Imperium Maledictum. Campfire Tales (Call of Cthulhu) This is a little project by … Continue reading Supplement Supplemental (Scouting Scares, Gaslight…
I’ve previously waxed enthusiastic on here about Mothership, having been very pleased with my hauls from Tuesday Knight Games’ Kickstarter for the 1st edition boxed set and supporting material and Anodyne Printworks’ Hull Breach Kickstarter for more supplemental goodies. Clearly, I’m not alone in loving it – after all, if I were none of those … Continue reading Wages of Sin: Rewards of Kickstarter
Modiphius’ Star Trek Adventures RPG celebrated its 10th anniversary recently, making it the longest-lasting Star Trek RPG by a comfortable margin (unless you count the weird little oddity which is Prime Directive), and with its supplement range still going strong it’s also arguably the best-supported Trek game. On the latter front, its only real competition … Continue reading Boldly Going Outside…
As I noted when I reviewed it a while back, Modiphius’ second edition of Star Trek Adventures is largely a tune-up to the first edition – to the point where they are putting about the idea that they’re so compatible you can largely drag and drop supplements from one to the other. It can take … Continue reading New Life and New Civilisations (and New Sourcebooks)
Following in the wake of their Kickstarters to put out special archival rereleases of old RuneQuest and Call of Cthulhu material, Chaosium have done the same for Elfquest. In some respects this is an odd call – Elfquest was always one of their less loved RPGs, in part because Steve Perrin ended up using it … Continue reading Elfquest Revisited
I’ve just put out a review of various Star Trek: Lower Decks spin-off publications over on my books-movies-and-TV blog, one of which may have crossover appeal to regular readers here – that’s Warp Your Own Way, a choose-your-own-adventure gamebook in graphic novel form which does some especially fun things with the format.
Shannon Appelcline has cultivated a bit of a career as an RPG historian, producing material which is less academic than Jon Peterson’s Playing At the World, The Elusive Shift, or Game Wizards whilst casting a wider net than Ben Riggs’ Slaying the Dragon. His magnum opus is the Designers & Dragons series, whose core release … Continue reading The Fifty-Year Mayday: This Is Free Trader Beowulf
For the last year and a bit, I’ve been running the second edition of The One Ring for my Wednesday evening group. It’s been a lot of fun; we played through the Tales From the Lone-Lands campaign, with me drawing extensively from the Ruins of the Lost Realm for further material whenever the player characters … Continue reading Thoughts On Concluding a One Ring Campaign
One of the signs that a tabletop RPG system has really made it once people start selling reskins of it. D&D hacks have been coming out almost as long as Dungeons & Dragons has; the Powered By the Apocalypse system has become the big beast of the self-proclaimed narrativist end of the market because people … Continue reading Yo Ho Ho and a Bottle o’ Borg!
Time for another article where I give quick breakdowns of supplements I’ve looked at lately. This time, it’s mostly Basic Roleplaying-based, with supplements for RuneQuest, Pendragon, BRUGE, and Age of Vikings, but I also dip into the grim darkness of the far future to see what’s going on with Imperium Maledictum. The Gods of Fire … Continue reading Supplement Supplemental! (Cults, Forests,…