Kodama Progress Report 2 - Dreams
The project survives into another progress report! This one is going to be a short and sweet, partly because I’m torn between a few other projects and because working on Kodama is just not easy.
My blog where I post about the things I like and work on!
The project survives into another progress report! This one is going to be a short and sweet, partly because I’m torn between a few other projects and because working on Kodama is just not easy.
This has been a relatively quiet couple of months, there’s no huge headlining features but instead I focused on improving the foundations of the project!
So here it is, another progress report series 😭 I jest somewhat, but my opinion of whether to actually do this has been swaying back and forth for a few months now.
I’ve been noticing this thing in a few feeds I follow - the “This Week in XYZ” posts that the community puts together for the projects they love. But…
This is a new mini-series about reducing my reliance on search engines (specifically DuckDuckGo) for doing menial tasks unrelated to searching the web.
I took a “short” two-month break from writing these progress reports, but we never stopped hacking on Kawari 🛠️
This isn’t a blog post, it’s a plea.
So this one turned out to be a bit of a large one! More social features were implemented while I continued to work on the things we need for instanced content, and of course - plenty of bugfixes.
I never played FFXIV 1.0 while it was running (I was like 10 at the time, okay?) but now it’s not even possible to try it! There are existing server emulators out there, but after looking up how to run them I discovered everything has bit-rotten.
This was a surprisingly small time window since the last status report, but there’s quite a bit to get through here.
Micro-working has been a recent hyper-focus of mine. I found that it’s not well-known, despite there being multi-billion companies and a whole cottage industry built around it.
I decided to wait until the end of this weekend to release this report, because I was actively working on lots of big things!
In a previous blog post I was exploring normally inaccessible zones in-game. But how might we go about creating our own?
It’s the new year! This seems to be another strong month as we implemented multiple features, renewed our focus on instanced content and did more ecosystem work.
I wanted to play Left 4 Dead 2 recently, but was super frustrated at it crashing in the middle of playing!
Here’s the second (and last) update this year for my various FFXIV projects. It’s also quite timely since I’m cutting new releases this time of year too.
Happy holidays, happy new year and so on! This progress report includes many treats, including: more game features, framework for instanced content support and three patch updates!
Have you ever wondered how dialogue scenes work in-game?
Sorry but I need to rant, naturally this was spurred by people spewing nonsense online. I don’t work in the games industry, so if that bothers you then you may want to stop reading.
This is yet another delayed progress report, sorry about that. I was busy traveling and there was a flurry of interesting changes to cover.
I recently upstreamed support for the 22R Pro to Linux, after battle-testing for years. But XP-PEN also happens to sell a very similar-looking tablet called the 24 Pro, how hard could it be to support that too?
Didn’t expect another game review, didja? I was excited to play Stellar Blade once it launched on PC, but I actually didn’t follow the game initially - nor knew of it’s existence - until it was announced on PC.
I have decided right now, to delete my Bluesky account. I might be impulsive, but I maybe I should lean into that sometimes. I went through a couple of drafts but ultimately landed to the only conclusion that made sense to me:
A few weeks ago was KDE’s Akademy which was hosted in Berlin, Germany this year!
This progress report is a bit delayed due to KDE’s Akademy, but on the flip side that means it’s packed full of cool stuff!
If you play Baldurs Gate 3 on Linux, and skip the launcher you might find Steam’s Game Recording feature doesn’t work anymore.
There’s a nice mix of everything this week, from smaller bugfixes to bigger features!
It’s been almost two years since my last update on the project, what changed? And if you aren’t familiar with what I’ve been working on, here’s a quick recap.
One of my special interests lately has been exploring the different operating regions of FFXIV.
We have implemented quite a few game features now, and I feel like Kawari is close to completing it’s goal as a FFXIV exploration tool.
A GitHub issue in a certain Dalamud plugin caught my attention, they were talking about accessing cutscene areas in FFXIV.
It’s been a while since the last update, because I’ve been traveling and trying to relax a bit more. I still have a bit to update, including some nice additions from two contributors!
If you look at my Mastodon profile then you might notice I follow a ton of people. (On Bluesky it’s similar but a little lower than I’d like.) How do I manage them, and who do I look for when following?
How I personally grind the Gold Saucer event easily with Hooky!
This update is all about polish and making Kawari easier to setup/use. What’s the point of building a project that’s difficult to setup?
Sooo… it’s been a while since I wrote one of these. We have a years worth of progress to catch up on, so we’d better begin!
I’m attending the Libre Graphics Meeting later this month, and what a way to influence my experience with the event - before it even starts.
Here is a new progress report, mostly smaller things but I managed to complete another patch update!
It’s with much duress that I announce I’m releasing yet-another-application, this time a Bluesky client.
Here comes several new features, including basic multiplayer!
I noticed that I kept searching for “how do I check for log messages in Qt tests?” online. I figure that is a good enough indicator for “obscure” and now deserves to be saved on my blog
In this update: I added server-side scripting, touched on the client-side scripts it hooks into, and started playing cutscenes!
The 7.2 patch released earlier this week, and I’m happy to report that Kawari survived it’s first major patch release!
Actual logins, character management, pre-built binaries and more!
Not as big as the last update, but I implemented a few smaller fixes and finished another game feature.
I spent some time polishing up the project and implementing more packets.
This isn’t actually an update on Kawari, but building tools to make my life easier.
Kawari is a FFXIV server emulator project that I started a few years ago, and today I’m reporting some recent progress.
Dolls Nest released a demo recently, and I wanted to crack open it’s save data.
I visited Washington, D.C. recently and want to discuss the open-source software I used to navigate the city.