So your PCs have gotten themselves in trouble with The Law, but rather than just presumed guilty and tossed in a prison cell or executioner's block (presumably for a dramatic escape, or possibly just to show them that actions have consequences), they're dragged into a courtroom and forced to argue for their own innocence. How do they get out of this alive? Let's find out... For Glaugust challenge…
Each of these spells is based on a Deltarune boss. If you've played the game, you know which spells belong to which boss. No, none of them are Spamton. Glaugust challenge 1: Spells of the Evil king. I mean, one is, and another is the king's righte hande manne. Tyrant’s Chain For [sum]+[dice] rounds, a chain with a spearlike tip manifests in your hand, the other end wrapped around your waist. This…
The gorgons of legend were said to be a trio of sisters, snake-haired and bird-winged, with hands of bronze and faces so hideous they turned men to stone. Of course, the two immortal sisters are still alive on some remote island, but you are not them. You are a mere mortal woman, one who either offended the gods enough to be cursed with your current state or who deliberately sought it out for your…
Atop a vine-covered hill, this castle stands thorn-choked and ominous. Fairies have been spotted playing and partying about, and the armored knight at the entrance speaks of a princess trapped in eternal slumber. The sovereign of the land has even promised the castle to whoever can clear it of thorns and fairies. Of course, none who have entered have ever returned... will you be the ones? Dungeon…
More wizard tomes for Saltygoo's Wizard! These ones are inspired by the magic categories of the Thaumcraft mod, tough I also threw in one tome based on Vayra's Artist because I like it and it represents the "perfecting the self" kind of transmutation to go with the classic kind. Anything not on Salty's spell list has a description at the end. Spells that were mostly/completely stolen have links to…
This is a dungeon idea I had way back in 2024, when GLOGtober '24 happened. Unfortunately, procrastination meant I never finished it at the time. Recently though, Hilander started his own game jam themed around old video game manuals, and while my formatting skills could best be described as nonexistent, this gave me an idea for the dungeon proper that I could use to finish the thing. Think of…
I've been trying out Fire Emblem Sacred Stones and, because of my personal wizard obsession, have been wondering how one might run things like the summoner and mage knight in GLOG. It wasn't long until I remembered Saltygoo's tome wizard and realized it would fit perfectly with the Sacred Stones wizards and their promotions that, for the most part, are just combinations of the base classes. Now…
While the Advocate has not yet seen play (as far as I know), I've come to the realization that it's somewhat overly-complex and redundant in places (what was I thinking, putting two separate "you have at-will demon butlers" features back to back). This post is meant to rectify that, with simplified and better thought out rules while keeping the core identity. Now then, from the top! The Advocate…
I could go into deep lore, but this is basically a classic D&D cleric without the thin veneer of polytheism. You banish the unhallowed. Have fun. Part of a series on de-fragmenting the fragmentary implied classes and rules from the Tower of Salem-Sounan . This is Jedediah's class. Also, several of these features were taken from the same person's own unposted exorcist, particularly the mechanics of…
The rulers of nations are often cruel and callous. They live separated from the people in their shining palaces, and their words can cause the deaths of thousands as their servants divert valuable resources or slaughter innocents at a whim. Wizards are often cruel and callous. They live separated from the people in their towers and laboratories, and their words can cause the deaths of thousands as…