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Read Only Memo

Videogame emulation news and exclusive interviews, from the aesthetics of razor sharp scanlines to the wild technical challenges of making yesterday's games run on tomorrow's hardware.

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25 years into PCSX2's life, Stuntman is finally playable — and that's the tip of the iceberg for a new fork focused on "the issues on the edge of emulating the PS2"

Also in this issue of ROM: A detailed look at the translations of Dirge of Cerberus: Lost Episode, Kamaitachi no Yoru, and London Spirit Detectives.

The MiSTer Console Mode is finally here, and it's every bit the UI I hoped it would be

Hands-on with Console Mode, plus an interview with the team behind a new fan translation of Japanese Xbox RPG Innocent Tears.

Get ready for PlayStation 5 emulation

This issue: Two PS5 emulators race ahead, and an in-depth look at an obscure N64 JRPG translation.

Two recompilation projects are tackling the PS1 — but only one's doing it without Claude

This issue: Behind the scenes with Castlevania: Symphony of the Night recompiled, and talking with the translator of a unique PS1 sim in English for the first time.

Introducing Warp Point, a Web 1.0 gaming blog directory built for 2026

It's a webring! And a website!

Emulating the Namco 246 & 256: the PS2 arcade machines we now literally have at home

Also this issue: Why you should play Metal Arms: Glitch in the System.

"Like chewing glass:" Why Kowloon's Gate was Hilltop's hardest hacking challenge ever, and also worth it: "It is such a singular experience"

Also this issue: Saturn, 3DS and N64 emulator updates and a translation of a PS2 Simple 2000 Series curio.

AYN Thor owners rejoice: Wii U emulation on Android is nigh

Also this issue, Killer Instinct arcade emulation for all.

If you're going to hype up the Neo Geo+, at least admit you know about all the blood

Also this issue: RetroAchievements come to the MiSTer, and a PS1 cross between Zelda and Tomb Raider gets a translation.

It's amazing! It's here! MiSTer's Saturn dev breaks down his new 3DO core and why it may never be *quite* perfect

Plus: Catching up with a spring blossom's worth of recompilation progress in just the last 2 weeks.

Interview: How ReXGlue is bringing the Xbox 360 into the static recompilation era

Plus: A launcher for recompilations and a new PS1 fan translation.

DREAMM explores a galaxy of fun as it rescues more LucasArts games from obscurity

Plus: AI's squeeze on memory makes cool pocket computers less and less affordable.

After 17 years, Dolphin can finally emulate the Triforce arcade — except this one obscure, ambitious card game

Plus: The latest Nintendo Switch emulation DMCA Whac-a-mole.

The follow-up: Taki Udon on the SuperStation Dock, and more Quest 64 Recomp

Two recent topics revisited with a bit more depth.

"Failure can't be an option:" Taki Udon breaks down the last year of 12 hour days, 6 days a week he poured into the SuperStation, his dream MiSTer FPGA console

"After I drew this and did the pitch, I knew that I wanted it."