RSS Amplifier

دین و ارتباطات (نامه صادق)

تحلیل اسلام‌هراسی در بازی‌های رایانه‌ای با مطالعه موردی اساسین‌کرید میراژ و تبیین راهبردهای فرهنگی مقابله در جوامع اسلامی

0
Sign in to vote or save

علی رازی‌زاده, ابوالفضل مصاحبی · rc.isu.ac.ir

قرآن کریم.

اکبری، نورالدین (1400). تشدید اسلام‌هراسی در اروپا: عوامل و پیامدها (با تأکید بر نحوه بازنمایی رسانه‌ای مسلمانان). پژوهشنامه رسانه بین‌الملل، 6(1)، 205-234. https://doi.org/10.22034/imrl.2021.142522

گودرزی، فرشاد؛ کاوند، رضا و شریفی، اسماعیل (1402). بازی‌های رایانه‌ای و کاربست‌های ترویج اسلام‌هراسی؛ بررسی نشانه‌شناختی. پژوهش‌های رسانه و ارتباطات، 1(1)، 209-242. https://doi.org/10.22034/mcr.2023.181956

نصرالهی کاسمانی، اکبر و شریفی، فرزانه (1400). بازنمایی شرقِ فرودست و غربِ فرادست در بازی‌های دیجیتال: نمونه‌پژوهی ندای‌وظیفه. مطالعات رسانه‌های نوین، 7(26)، 238-209. https://doi.org/10.22054/nms.2021.34540.551

References

The Holy Quran.

Akbari, N. (2021). Rising Islamophobia in Europe: Factors and Consequences (Emphasizing How the Muslim Media are Represented). Journal of International Media, 6(1), 205-234. https://doi.org/10.22034/mcr.2023.181956 (In Persian)

Barthes, R. (2012). Mythologies: Complete Edition. Translated by Richard Howard & Annette Lavers. 2nd Edition. Hill and Wang.

Bogost, I. (2007). Persuasive Games: The Expressive Power of Videogames. The MIT Press.

Braun, V. & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101. https://doi.org/10.1191/1478088706qp063oa

Campbell, H. A. (2010). When Religion Meets New Media. Routledge.

Cesari, J. (2011). Islamophobia in the West: A Comparison between Europe and the United States. In Islamophobia: The Challenge of Pluralism in the 21st Century, Edited by J. L. Esposito & I. Kalin, 21-43. Oxford University Press.

Christians, C. G. (2017). Ethics and Politics in Qualitative Research. In: The SAGE Handbook of Qualitative Research, Edited by N. K. Denzin & Y. S. Lincoln. 5th Edition. 66-82. SAGE Publications.

Douglas, K. M., Sutton, R. M. & Cichocka, A. (2017). The Psychology of Conspiracy Theories. Current Directions in Psychological Science, 26(6), 538-542. https://doi.org/10.1177/0963721417718261

Dyer-Witheford, N. & de Peuter, G. (2009). Games of Empire: Global Capitalism and Video Games. University of Minnesota Press.

Flick, U. (2023). An Introduction to Qualitative Research. 7th Edition. SAGE Publications.

Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy. 2nd Edition. St. Martin's Griffin.

Goudarzi, F., Kavan, R. & Sharifi, E. (2023). Computer Games and Applications Promoting Islamophobia; A Semiotic Study. Media and Communication Research, 1(1), 209-242. https://doi.org/10.22034/mcr.2023.181956 (In Persian)

Hall, S. (2025). The Spectacle of the ‘Other’. In: Representation: Cultural Representations and Signifying Practices, Edited by S. Hall, S. Nixon & J. Evans. 3rd Edition. 157-234. SAGE Publications.

Jackson, L. B. (2017). Islamophobia in Britain: The Making of a Muslim Enemy. Palgrave Macmillan.

Krippendorff, K. (2018). Content Analysis: An Introduction to Its Methodology. 4th Edtition. SAGE Publications.

Mirzoeff, N. (2023). An Introduction to Visual Culture. 3rd Edition. Routledge.

Morey, P. & Yaqin, A. (2011). Framing Muslims: Stereotyping and Representation After 9/11. Harvard University Press.

Nasrollahi Kasmani, A. & Sharifi, F. (2021). The Representation of Inferior East and Superior West in Digital Games: Case Study of Call of Duty. New Media Studies, 7(26), 238-209. https://doi.org/10.22054/nms.2021.34540.551 (In Persian)

Patton, M. Q. (2014). Qualitative Research & Evaluation Methods: Integrating Theory and Practice. 4th Edition. Sage Publications.

Saeed, A. (2007). Media, Racism and Islamophobia: The Representation of Islam and Muslims in the Media. Sociology Compass, 1(2), 443-462. https://doi.org/10.1111/j.1751-9020.2007.00039.x

Said, E. W. (1979). Orientalism. Vintage.

Shaheen, J. G. (2012). Reel Bad Arabs: How Hollywood Vilifies a People. Updated Edition. Olive Branch Press.

Söğüt, F. (2023). Digital Games and Orientalism: A Look at Arab and Muslim Representation in Popular Digital Games. In Research Anthology on Game Design, Development, Usage, and Social Impact. 1457-1469. Information Science Reference. https://doi.org/10.4018/978-1-6684-7589-8.ch070

Tanner, M. & Taha, I. (2021). The Virtual Killing of Muslims: Digital War Games, Islamophobia, and the Global War on Terror. Islamophobia Studies Journal. Vol. 6(1), 33-51. https://doi.org/10.13169/islastudj.6.1.0033

Ubisoft Montreal. (2023). Assassin’s Creed Mirage [Video Game]. Ubisoft.

Zia-Ebrahimi, R. (2011). Self-Orientalization and Dislocation: The Uses and Abuses of the “Aryan” Discourse in Iran. Iranian Studies, 44(4), 445-472. http://www.jstor.org/stable/23033306

Read the original on rc.isu.ac.ir

Comments

Nothing yet. Say the first thing.

    Sign in to join the conversation.