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RatttZone

Hiiiiiiiiiiiiiiiiiiiiiiiiiii I'm Ratttz, a game developer from the Pacific Northwest working on a cool puzzle game. I've been a tournament organizer for t...

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The Gap Between Working and Robustness Is Bigger than I Thought

Making netplay for a turnbased game in Godot using its built in networking features. This is also a great opportunity to rubber duck at an audience So the easiest way to do something online with Godot by far is to simply establish a multiplayer connection (pretty straightforward if you're using a VPN like Radmin or are capable of forwarding ports, establishing connections otherwise is a bit more…

How to make something complicated

(By someone who has only somewhat succeeded) I would consider myself a relatively novice programmer, as far as programmers go. It's not that I haven't dabbled or tinkered throughout the years but given that the vaaaaast majority of my github commits are in gdscript , I think that alone demonstrates where I'm at. What I'd like to discuss is the thought process and overall design I worked through in…