Update 2026-07-11 (v14.4)
This is mostly a bugfix update but it does have one new feature so it gets a mini version number increment ^^ Added the ability to invert the clip layer with this option, instead of copying the transp...
A lightweight yet highly customisable pngtuber app
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This is mostly a bugfix update but it does have one new feature so it gets a mini version number increment ^^ Added the ability to invert the clip layer with this option, instead of copying the transp...
Hi! Slowly getting back into a normal schedule, so here's the latest update: Preferences menu has multiple tab lines now, because I needed the room (and we might have more tabs in the future) This was...
Hi! Just a bugfix update this time - got no spoons for anything else lately, sorry. I'll see if I can get a development stream in soon... Fixes: Cleaning up the linux distribution to remove all the te...
Hey folks! We've got a bunch of small but useful changes this week! Here they are: Added ability to merge layer sets when opening When opening a layer set, you can tick the box that says "merge with c...
Update time! After another couple of successful dev streams, we now have Layer Tags! Layer Tags can be used to filter your layer set, and hide or show multiple layers at once (with either States or th...
If you've been watching my dev streams lately, you'll see this coming - RahiTuber now has support for phonemes (letter sounds)! I felt this warranted a full version number increment, so here we are at...
Hi! For those of you who reported issues with the sprite alignment after using the new Optimise feature, thank you. I think I've fixed it! There was also an issue some people saw where the cropped ima...
This update brings a powerful new feature: the "Optimise" button! You can find it in the Model Options dialog (which used to be called "Make Portable"). The Optimise function will crop out all the unn...
This update is to address the reports of GamePad input being lost when the application is running in the background. This was due to me putting GamePad input processing on a separate thread, which see...
This update comes with a rather embarrassing confession - when I thought I fixed the Make Portable function in the last update, It turns out I didn't. THIS update hopefully fixes that (i did test it),...