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Racer

This is a feed describing progress in the development of Racer.

racer.nlRSS feed ↗18 posts

Latest posts

22-08-2014 Racer v0.9.0 RC10 released

Fixed DirectInput for steering wheels, TrackEd splitter separately splits according to geometry flags.

10-03 Camera system development

I'm working on making a more dynamic track camera system. Video available.

05-03 Shadow Mapping

Mitch is working on cascaded shadow mapping. Screenshot available.

03-09 Moving suspension video

v0.8.5 will have 50 generic models available for each car. A video in the blog shows it in action.

01-09 FBO's and older motion blur

FBO's now support an older version of motion blur.

06-07 Moving cones

Experiments with the Newton physics engine for movable objects.

29-05 Ghost cars

v0.8.3 will add ghost cars to compete with yourself.

07-05 Alpha to coverage for trees

An alternative to blending with all its sorting issues is Alpha-to-coverage.

24-04 Racer v0.8.2 released!

New goodies; alternative engine idling method, improved bloom, DDS supports and Cg 2.2.

24-04 Bob's TrackBuilder now also for Racer

A new export format has been created that directly exports to Racer. Probably requires Racer v0.8.2 for DDS support.

15-04 v0.8.1 adds DDS support

I've added a DDS loader for images loaded in .shd files. Support for uncompressed, DXT1, DXT3 and DXT5 is now present. Useful for improved mipmapping.

09-04 Rebound stops introduced in v0.8.1

I've modified the suspension system to more logically keep the tires within minlen/maxlen and accept precompression without the precompressed spring forces being added to the car. The solution is reboundstops which push the wheel back when it goes beyond maxlen.

02-04 New temporary forum open

Since RaceSimCentral is taking a long time to get their forums backup, a new temporary forum has been opened at RaceDepartment.com. Thanks to Bram Hengeveld for setting it up!

02-04 Bob's Track Builder support for Racer

Brendon Pywell has announced that BTB will soon support Racer as an output format, next to rFactor tracks. This is great news for track modelers!

27-03 Non-Cg version updated

V0.6.5 still had problems with non-Cg capable cards. v0.6.5.4 may fix that. For people with good video cards are better off using the v0.7.x beta's, which look far nicer.

Automatic exposure?

Adding GPU-based mipmapping can give you the average brightness of a scene fast.

HDR & Bloom

I've managed to get a 16-bit HDR buffer running, while also adding a bloom filter.

Car names and motion blur

Other cars can now have their names floating above the car. Also, work was done on motion blur using FBO's and Cg shaders.