This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
Hey everyone! I'm a solo dev working on Wirehawk , a hard-sci-fi top-down vector shooter. Just added a new weapon — the Grenadier , a grenade launcher with arcing projectiles and AoE explosions. Still tuning the feel, so I'd love your thoughts: Does the projectile arc read well from top-down view? Is the explosion feedback punchy enough? Wirehawk on Steam submitted by /u/Trax077 [link] [comments]
Need help with finishing the concept for my games main objective 🙏(read description) I'm making a game where you and your friends are very basic robots created by a very unknown and weak deity and then sent to the literal Hell on Earth on a ship on wheels, with the purpose of conducting a ritual in every abandoned and destroyed settlement you encounter to get it under the control of your creator.…
My first serious attempt at learning pixel art and Aseprite. I had a ton of fun making this, I plan on replacing all boring 2D UI elements with pixel art in my game! Let me know what you guys think. Nothing wrong with Godots native UI elements... but this is way cooler. submitted by /u/HalfAHeartLeft [link] [comments]
This is literally so much fun - I set the attack to auto refresh the cooldown if the enemy dies, but the attack value was high enough to instant kill them... hahahh ended up being fun, but I'll have to reduce the damage this dash does at low levels for sure. submitted by /u/RamenFriends [link] [comments]
Hey folks! I'm really excited to announce the launch of the demo for my game Interregnum today! It's the culmination of over 2 years of hard work and it's something I'm really proud of! There's a lot of advice about there about 'don't make your dream game' and I think that advice is pretty smart and I probably should have followed it. Instead, I took heavy inspiration from Dominion and Air, Land…
Evening, everyone. This isn't my first time working on games, but it's the first one I've actually finished and released. It wasn't easy and more than once I thought about dropping it. In the end I stuck with it and it's done. It's nothing huge, I'd rather have quality than quantity. It's called Unmasked. You play a night security guard at a public park in 1996. At first the job is just cleaning…
I just like indie games and want to help people to be honest. This could be things such as playtesting, giving feedback, making a video/edit/mock trailer about your game, basic voice acting, basic writing, really whatever you want as long as it’s a relatively small task, I just want to play your cool games and help people, leave a comment or dm me! (My only request is please no games that use…
I will not be accepting “Wizards” “Balls” or “Power” as answers. For real tho, I tried to arrange this one set of images into as many permutations as possible to fit the size and aspect ratio of the various capsules. Do you think they convey the right amount of information? Still waiting for steam to approve my account so no page yet but I’ll share more when I can. submitted by /u/Prudent-Ad-3246…