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The subreddit to discuss and learn about all things relating to the Visual Effects suite Houdini by Side Effects Software.

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Decimetres Questions!

Hey guys, I’m increasingly hearing about some studios working in decimetres, and I had a few questions as someone who’s never worked with this before. - What departments are actually working in this? - Is it an actual scene scale thing? or is it essentially just x10-ing the size of all assets? - What implications does this have for things which use noises like heightfields? - Obviously we going to…

Some 3D type experiments. Created in Houdini rendered in Blender Cycles

submitted by /u/devanshutak25 [link] [comments]

Sculpting a Gaussian Splat Face?

Hello, I want to sculpt a Gaussian splat created from multi-angle photos of my face. Specifically, I would like to make small adjustments such as: Raising the nose bridge Making a wide nose slightly narrower Making the nose slightly smaller Enlarging or reducing the chin I only want to make subtle changes, not major deformations, so I’m wondering whether this might be technically possible. The…

Screenreader users really do NEED an /llms.txt for the H22 Docs. SideFX only allows personal individual access for accessibility users.k

What an opportunity to piggyback on the houdinimd creator’s attempt for such a change. I use a screenreader through my phone and iPad often to present the doc page. My vision in my right eye is all but coming to an end from a degenerative disease. I got lucky to inherit, alongside my mograph skills, this gift from my Gramps and Father. The page is unbearably heavy and drains power like nothing…

Is it worth it to attend the Houdini HIVEalt in London as a Junior FX artist?

Hi, I have the opportunity to attend the Houdini HIVEalt in London next month, and was wondering if it was worth it going even someone who started the journey of working with Houdini. I've started learning it at school; through RBD, pyro, HDA and simple particle systems. I've taken some time to build my portfolio and worked with online courses to learn procedural modeling, texturing and lighting…

Viewport-sync node to COMFYUI-preview

submitted by /u/Vivid-Loss9868 [link] [comments]

[Free 5+ Hour] beginner friendly destruction crash course

submitted by /u/will3d222 [link] [comments]

Rubbertoy meets Nano Banana + Hunyuan-3D

I’ve been experimenting with controllable 3d workflows with gen-AI things lately, and here's one test that felt pretty cool. I did a custom viewport grabber node for cops, used nano banana (through fal) to modify the screenshot of the model, then "re-modeling" it based on the generated concept. I know this is still pretty much slop, and more like a fun test rather than anything production-proven,…

[Paid $50/hour] Help Creating Pixel Accurate Point Cloud from 10mil+ UDIM models

Hey Everyone, I’m looking for helping setup a Houdini script for a production pipeline at a small studio. We build models from drone imagery and need to be able to create a point cloud that matches the exact model as well as detail from the high res textures. This is usually in the 10-40mil poly with at least 15 udim textures. Our current workflow uses the standard model emission from vertex’s,…

Weekend Project in COPs

I saw Spider-Man last week and wanted to try to recreate the psych wall (with some jiggle for fun) over the weekend. Wanted a Copernicus challenge, so I got some footage off the actionVFX website, tracked it, then everything else was made and comped in COPs. Based on the new H22 Refract from height node. submitted by /u/KextNext [link] [comments]