Just when I thought I was out, they pull me back in. Somehow I’m still updating my Telltale tools eight years after the studio closed. This is thanks of course to the excellent remasters being done by Skunkape Games. Their latest triumph Poker Night at the Inventory released this week so here are updated versions ... Read more
Every so often I get bug reports for some of my more niche programs, these are always gratefully received. This week brought news that Monkey Island Image Converter had a problem with selecting the destination folder, only folders on the desktop were selectable. This program is my tool that lets you replace the images in ... Read more
This isn’t so much an article as it is…a link. This is my spreadsheet that covers 400+ different SCUMM games and demos, listing their interpreter and resource file versions along with embedded dates and times. It was created using my SCUMM Info Extractor tool. View it here.
A quick bugfix release for Telltale Explorer. When I added script decompiling for in older games I introduced a bug that meant that the first 2 lines of some lua scripts were missing. This is now fixed. Download it here.
I wrote this article for Mojo. It shows the process of looking through the game scripts to find out how to enable debug mode. In part two it looks at how to edit the scripts and put them back into the game. It includes files that you can download and add to your game to ... Read more
This article that I wrote for Mojo covers a ridiculous years-long quest to get Hercules monochrome mode in Monkey Island 2. It is completely pointless, it’s one of my favourite articles. Read it here.
Over at Mixnmojo we were given a copy of a talkie prototype of Monkey Island 2. It was from when the company was testing out adding speech to their games. In this article I look through the prototype and examine the files. I then go into a deep dive on windex – Lucasart’s debugger and ... Read more
I’ve just released a new version of Telltale Explorer that fixes a longstanding issue – lua scripts in the older games couldn’t be decompiled. This affected most the games released before Sam and Max: The Devil’s Playhouse. It’s now fixed and the scripts in every Telltale and Skunkape game can be decompiled and viewed. This ... Read more
With the release of Skunkape’s wonderful remaster of Sam and Max The Devil’s Playhouse I’ve updated 3 of my programs. Telltale Explorer, Music Extractor and Speech Extractor have all been updated to support it. This is a slightly bittersweet update as Devil’s Playhouse will probably be the last game ever released using the old Telltale ... Read more
It turns out that EMI Background Viewer had a bug lurking since its last release in 2010. Viewing backgrounds from the PC version was fine, but those from the PS2 didn’t work. The internet can now breathe a collective sigh of relief as the bug has been fixed and the terrible tragedy of a 14 ... Read more
A few bugfix updates today. Dinky Explorer gets a fix for a rogue 0 byte file in Thimbleweed Park that caused a crash. The venerable Grim Fandango Launcher and Setup programs have been updated to fix a broken URL that meant that the update patch couldn’t be downloaded. Download Dinky Explorer here, Grim Fandango Setup ... Read more
I’ve just released a bugfix version of Dinky Explorer. There were problems playing the audio in the previous version, all is now working again. Download it here.
Thimbleweed Park Explorer now supports Return to Monkey Island and as such its been renamed to Dinky Explorer. The rationale behind this is that Dinky is the name of the engine running the 3 games it supports, Thimbleweed Park, Delores and ReMI. A huge amount of work has gone into supporting Return to Monkey Island ... Read more
I’ve updated the Escape From Monkey Island Launcher and Setup programs. The URLs to the 1.1 update patches changed so the launcher couldn’t download and apply the patch. This has now been fixed. Download EMI Setup here and EMI Launcher here.
I’ve released a new program: SCUMM Info Extractor. It automatically runs/parses/extracts version information from SCUMM games, both from the interpreters and the game scripts. This tool began with a conversation with elTee, a dose of hubris and the fateful words “should be dead easy, should only take about an hour”. Download it here.
Many years ago when Psychonauts 1 was released I spent a lot of time reverse engineering and documenting its file formats as I made Psychonauts Explorer. Psychonauts stores most of its game data in a .pkg bundle, the audio in .isb bundles and resources for each level in .ppf ‘level pack files’. In 2011 the ... Read more
Now that the excellent Sam & Max Beyond Time and Space is out I’ve updated my main Telltale programs to support it. So that means new releases of Telltale Music Extractor, Telltale Speech Extractor and Telltale Explorer. The latter program also gets a bugfix to stop images it cant decode interrupting a ‘dump all images’ operation. Download the ... Read more
A big update today, I’m releasing new versions of 4 programs. Double Fine Explorer adds support for the .isb files in Psychonauts so it can play all music/speech/sfx and fixes some minor issues with the main .pkg bundle. See the readme for more information. Telltale Music Extractor, Telltale Speech Extractor and Telltale Explorer now all ... Read more
Mixnmojo has just released the fabled Monkey Island 2 talkie prototype. I delved into the game and its resource files and wrote the second page of this article about what I found. I also made a tool to open the monster.sou file and dump the speech from the game (its linked in the article). There ... Read more