Three Years of Development: What have I learned?
A reflect on the three-year development journey of Heptyl, mistakes I made and the future.
Latest tutorials and updates
A reflect on the three-year development journey of Heptyl, mistakes I made and the future.
How game artists can improve asset quality through self-criticism, proper production pipelines, strong references.
Concise overview of Binary Space Partitioning (BSP) used in Quake-style engines, explaining how BSP trees are built.
How to detect the surface under the player and play different footstep sounds depending on material.
Level design is one of the highest-leverage disciplines in game development because it binds together mechanics, pacing, art, AI, narrative delivery, and performance constraints into a single playable system.
A brief tutorial how to export MD3 model to use it in Quake engines.
In this series of tutorials, I would like to explain how to write drivers for Windows: where to start, how the driver model works, and answer some of the most common questions in this area.
I define Unit as a unit of length measurement close to the inch and rounded for ease of calculation. Of course, this is true for most games, but the developer can change the proportions depending on what they are doing.
The guide explains ethical methods for discovering the real IP address of a website protected by Cloudflare, mainly for security research or misconfiguration auditing.
This guide will help you host your own Quake server using the DarkPlaces engine (e.g., Zircon) on a Linux VPS, and manage it with PM2, a powerful process manager.
This guide walks you through the process of setting up a secure and optimized VPS using Apache, MySQL, PHP, and Cloudflare. It covers everything from system updates to security headers and performance enhancements. Of course, the information presente
A brief explanation of what NAT, DMZ are, how packet filtering works, and more.
Example shader persets for Quake 3 mapping
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Linux Swap File Setup
Hiding Apache and PHP versions is a basic security step in protecting your server.
How to fix most common probles with q3map2
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Display images inside the game without CSQC.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.