Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome Olga Mill. In this interview, she talks about her journey into the world of costume design, key ingredients to longevity in the industry, and her thoughts on generative AI. Between all […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Jess Royal. In this interview, she talks the role of set decoration and the bigger changes in her department in the last decade, key ingredients to longevity in the industry, and […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome Charlie Cole. In this interview, he talks about the transition of the industry from film to digital, the evolution of tools at his disposal, importance of communication, and his thoughts on generative […]
I’m pleased to announce the next major release of Aurora. The two main themes of this release are: Expanding on the foundational work of the previous releases around color tokens, painters and shapers The introduction of a brand new skin, Blueprint (image above) Among the many other new features and bug fixes in this release: […]
I’m pleased to announce the next major release of Radiance. The two main themes of this release are: Expanding on the foundational work of the previous releases around color tokens, painters and shapers The introduction of a brand new skin, Blueprint (image above) Let’s get to what’s been fixed, and what’s been added. First, I’m […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome James Laxton. In this interview, he talks about the changes in the industry in the last 15 years, the role of the cinematographer, and his thoughts on generative AI. Between all […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome Julie Schubert. Julie is an Emmy Award winner for her work on “House of Cards”, and later she worked on “Mindhunter”, “Jessica Jones”, “Daredevil”, “Manifest”, and many other productions. In this interview, […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome Brendan Uegama. In this interview, he talks about the changes in the industry in the last 15 years, the role of the cinematographer, the evolution of tools at his disposal, and his […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and episodic productions, it is my pleasure to welcome Lowell A. Meyer. In this interview, he talks about the transition of the industry from film to digital, the role of the cinematographer, the evolution of tools at his disposal, and his […]
Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my honor to welcome back Mark Scruton. In this interview, he talks the critical role of production design and how it feeds into everything else, the changes in the art department in the last decade, […]