The State of Dark Patterns in Game Design (Teaser)
How do some games systematically get players to do things not necessarily in their interest?
Examining the intersection of psychology and games
How do some games systematically get players to do things not necessarily in their interest?
Why Steam's new family sharing plan is so punitive for cheaters in your family.
Can playing Dungeons & Dragons help reduce social anxiety, loneliness, and improve self-image?
What are some of the psychological tricks Rival Marvels is using in its new season?
Why players might choose an option that completes a set even if doing so gets them fewer rewards.
I appeared on the Mastering Dungeons podcast to talk about my new book The Psychology of Dungeons and Dragons.
A recent study looked at if Dungeons & Dragons may be attracting more and more charismatic players.
How do people justify toxic behavior in games and how can games support those subjected to it?
Why D&D players prefer to roll their own dice instead of having the DM roll for them.
When a game wants to communicate certain values, how does it do it?