Pressure Driven Development
Pressure is the concept I design agent harnesses with, and it came from football.
Pressure is the concept I design agent harnesses with, and it came from football.
The work outgrew the transcript. Claude Code could build the missing artifact layer; instead it emits HTML, and the slogan calls the compensation a philosophy.
A 73-year-old strip of dental paper compressed thirteen millennia of skill into a trivial tool. Good agent harnesses do the same.
Claude Design is a designer that knows code. It only closes the designer-engineer gap if you wire it to the agent that already knows your codebase.
The loop that keeps you playing Civilization runs under Claude Code, at higher resolution. Game design ports over, down to commanding several agents like an RTS.
A framework to reflect on working with Claude Code so you can continuously improve both your work (project) and your workflow (process).
Booting sequence.