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Press The Beast

Lift till you drop; game till you die. Here's a list of books I've read. Here are some of my favourite ever Blogs: Was it Likely? Lonely Star Gorgon...

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Super NatheQuest: Jester & Merchant

The Super NatheQuest classes are in large part based on the playable classes in Dragon Quest III. Of the main classes, the only ones I hadn't yet made were the Gadabout and the Merchant. The Jester differs greatly from the Goof-off/Gadabout, while the Merchant is honestly fairly similar. The spell rules for the Jester assume the use of the Super Spell System . Jester Assume your OD&D or BX…

Thief Design & The Super Thief Class

Recently, I posted my thoughts on spell casting characters and shared what I intend as a solution for the specific bugbears I’ve had with these classes in my own games. However, among the various character classes the one I find the most fun to facilitate as a referee is the Thief. I also think I’m quite good at it—it’s a weird thing, but I pride myself on running Thieves particularly well. Unlike…

Violent City Session #2 Reflections - Vs. Violet Snowblood

The Cast: Gourd Dwarf as Dingo “Wild Dog” Wells: Deft Bounty Hunter Oldhawkeyes as PRJCA045773 aka Molars: Strong Sewer Sweeper thebaddoctor as Madonna Delicious: Deft Violent City’s Next Top Model!!! nobody as Zero: Strong Devilman Hydra Sadly, Havoc could only join us for the start of the session. A bit of a rough start on this session. I had thought it was to start at 10am, the time which my…

Super NatheQuest: Super Spell System

As Mann has argued, D&D spells work great basically as they are. What I like about Vancian casting for RPGs, especially in its older iterations, is that it forces the players to make incomplete choices when preparing spells—there is no optimum, because spells are situational and situations that adventurers encounter are dynamic. However, I've long enjoyed spell point systems, and have attempted to…

I Am Complimenting You

When I say a kind word it means that, of all the people in the world, I’ve chosen you: you’ve a wonderful bearing, you carry yourself as only you could. There is an arching of the back that occurs during the overhead press—it is an architectural moment where, for an instant and always moving, the body is a monument, and up up up the bar elevates skyward away from that stolid wonder left shaking in…

Violent City Session #1 Reflections

Session #1 - Reflections So begins Violent City, a campaign I’ve had in mind for some time. Today we did a Session 0, and then did a short session with actual gameplay. Violent City itself is a post-apocalyptic campaign centred in a wasteland built on the ruins of the last city on Earth; adventure follows in the wake of demons, machines, mutant bugs, and gangs. These will not be recaps of events…

Children of the Warhod Liner

Almond Bay, named for its shape, once thronged with commerce upon its placid waters. Now it is little more than a crater, the same as those produced by nukes. Upon its red dust floor lies the corpse of the Warhod Liner, reduced to a skeleton by creatures that, from a great distance, seem to be flies picking at dead flesh—closer, they are men: men over generations who have lived within the orifices…

Thinking about Fate Points and Aspects

As I've said a few times, my RPG background was in FATE. Similar to Havoc, I've been exploring and reflecting on how I used to run games , and in preparation for my next campaign, XANADU KNIGHTS, I've decided to use a system based on FATE, but with Fate Points and Aspects stripped out. Then it occurred to me: instead of running a game based on FATE, why not just run FATE itself? I've had mostly…

Player Role: The Manager

My current campaign is an open table with around 10-14 players per session. Keeping track of the various downtime actions of characters between sessions can get overwhelming. To that end, I've simplified the process by doing the following: A strict 1 action per character Only characters actually at the session may have a downtime This helps limit how much I have to process. More helpful is the…

The Real Le Guin

She stared at a blank wall in her apartment. “I love violence,” she said. “I love nothing more than killing, and torture, and eternal damnation for unworthy souls. Tolkien is among my most admired authors, and it is specifically because of his depiction of heroic warfare and the triumph of good over evil through feats of arms. C. S. Lewis is another favourite, the more so because morality in his…