
Fish for Brains
Starting over by building a bass simulation, one behavior at a time.
art, game dev, and learning through daily practice
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Starting over by building a bass simulation, one behavior at a time.

So I stopped looking for it and built one that fits how I already work.

My one year with the reMarkable 2.

A deck-building problem turned into a weekend father-son coding project

On consistency, sustainability, and making the game… the game

Thinking about scope, time, and what's worth making

Beautiful aesthetics and characters in a post-apocalyptic world

It was a worthwhile experiment but moving back to 3D simplifies things to keep moving forward.

I took a quick detour to convert our game into an isometric pre-rendered fakery

Researching how other games do interiors