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Practice Flip

art, game dev, and learning through daily practice

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Fish for Brains

Starting over by building a bass simulation, one behavior at a time.

One App Was Never Going to Save Me

So I stopped looking for it and built one that fits how I already work.

The Sketchbook Won

My one year with the reMarkable 2.

47 Chrome Tabs Later

A deck-building problem turned into a weekend father-son coding project

Write When You Can

On consistency, sustainability, and making the game… the game

You Only Have So Many Games In You

Thinking about scope, time, and what's worth making

Characters for the Gilded Age

Beautiful aesthetics and characters in a post-apocalyptic world

Letting Go of Isometric

It was a worthwhile experiment but moving back to 3D simplifies things to keep moving forward.

A Sidetrack Into Pre-Rendered Games

I took a quick detour to convert our game into an isometric pre-rendered fakery

2D Game Interiors

Researching how other games do interiors