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osu! and other things

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night coding music

I’m usually most productive at night. No matter how I try to rotate my sleep pattern to something resembling normalcy, or coax my body to think and work otherwise. Here’s a few of my heavy rotation albums which really sets the mood:

ping

this is just a test. or is it?

cycling across japan

Cycling is one of my life-long hobbies, and also my main means of staying in shape. I’m writing this post mostly for my own records but sharing it in a hope that it may be helpful or at very least interesting to someone. ハチミツとクローバ (Honey and Clover) is one of my favourite anime series to this day. While watching it (over two decades ago!) I was quite emotionally attached to the characters and…

osu!stream 2020 release

osu!stream was a project devised by me in 2012 to experiment with the idea of an osu! game on mobile platforms. The focus was on trying new things, so not only did I want to experiment with mobile game development, but also add elements using multi-touch. In addition, unlike the desktop release I wanted to have a go at curating all game content, including both licensing music and putting together…

A definitive osu!lazer FAQ

With the osu!lazer project creeping closer and closer to being a feasible alternative to osu-stable, the number of questions I receive on a daily basis is growing. Let’s take a step back and answer some of the most frequency asked questions, sourced from you guys.

Enjoying osu! with others

As 2018 draws to a close, I want to touch on something which I’ve felt strongly about for a while now. While I’ve described my thoughts and intentions in private to people I’ve met up with, this will be the first time discussing this publicly. The reasoning behind not covering this topic until now is that I don’t like to dream about a future and all the cool things it could be, making big promises…

August 2018 Development Update

Welcome to the August development update. A bit late but you are probably used to that by now. Been focused on keeping things running as usual. July 2018 Review osu The osu!lazer project. The future of the osu! client. Download preview releases from here and follow along! July was a bit of a slow month, and we didn’t really cover the scope we planned on. You can view a full digest of the changes…

July 2018 Development Update

Hello everyone! Back again one month later with a review of how the last month went, along with a report on our direction for this coming month. June 2018 Review osu The osu!lazer project. The future of the osu! client. Download preview releases from here and follow along! As you will see below, we failed a few of the milestone goals, but I think we can all agree that amazing progress was made.…

June 2018 Development Update

Hello everyone! We’ve been making steady progress in all areas over the last month. Yes, I guess these posts have become a monthly thing, but I am going to take this opportunity to embrace the monthly schedule and align it to development schedule. Since earlier this year, we have been assigning tasks to a monthly “milestone” and then trying out best to complete them all by the time the month ends.…

dev changelog 20180426

Here comes another big one. We’ve been busy across the board and are making phenomenal progress, especially with the new web site (which is now enjoying being the primary experience that most users will see going forward). We’ve been closely monitoring your feedback and making changes where necessary to ensure it’s as comfortable as possible. It’s looking more likely that these posts will be…