|| Now that we've gone over the basic architecture of my Godot map generator project, it's time to get into the really fun stuff: the data manipulation and terrain generation itself. The powerhouse of the cell heart of my terrain map generation is the GenerateNewWorld() method, which goes step by step through each piece of the process. Each step of terrain generation (elevation generation,…
A world map generated in Godot using the FastNoiseLite library and a bunch of other things. || The Inspiration One of my favorite parts about Rimworld is the very beginning. You generate a few colonists, plug in some settings, push a button, and whoosh , the game generates an entire world (or part of a world, depending on the settings you choose) for you. That's great on its own, but the thing…