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Player Lair Podcast

In the Player Lair podcast, we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community.

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42: Designing Complex and Successful Games with Dávid Turczi

You can watch this episode with video on YouTube! Check it out here: https://www.youtube.com/watch?v=paxJFQ90qAY I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games. Sponsors: Hero Time Manufacturing (5% discount + free quote): https://herotime1.com/?utm_source=ivanalexiev Omnibus Gaming:…

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41: Making an EPIC 4X game with Preben Møller

Danish game designer and publisher Preben Møller joins me to talk about the long road of creating and publishing his ambitious 4X board game Sky Empire . We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games,…

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40: Finding your game's hook FAST with Renato Simões

Brazilian designer and publisher Renato Simões ( FlipToons , Piratas , OZOB: A Cyberpunk Board Game ) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also…

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39: Co-Design, Pitching, and Elegant Mechanics with David Gordon

I chat with designer David Gordon ( Floristry , Finspan , Making Monsters ) about co-designing, filtering feedback, pitching to publishers, and crafting tense, elegant mechanics like Floristry ’s Dutch auction. We also dive into his process, inspiration, and lessons from working with top publishers like Stonemaier Games. Support the show

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38: Creating Simple-to-Play Games with Cole Smith

In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki , 3 Magi , and Sauros , to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it. Cole shares insights on pitching,…

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37: Publishing and Pitching with Zev Shlasinger

Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants &…

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36: Finding Your Board Game's Superfans with Ori Kagan

Ori Kagan is the creative force behind Kagan Productions, a renowned agency specializing in high-quality animated trailers for board games. With a proven track record of helping campaigns raise over $19 million, Ori collaborates with both established publishers and first-time creators to bring their tabletop games to life with captivating storytelling and marketing expertise. Main Kagan…

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35: Andrew Bosley

Andrew Bosley is one of the co-designers of Planecrafters by Paisley Board Games and the artist behind Everdell, The River, Mission: Red Planet, and Citadels. He is a freelance illustrator, game designer, and writer working primarily in the board and video game industries. Support the show

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34: Richard Garfield

Richard Garfield is a game designer and mathematics professor known for creating the immensely popular card game Magic: The Gathering. In our conversation, we delve into topics such as game design, discovering fun where we don't initially feel it, playtesting, auto battlers, and much more! Additionally, we explore some of his other games, including Keyforge , Treasure Hunter , The Hunger , and, of…

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33: Andrew Stiles

Andrew is an American game designer and co-host of the Tabletop Submarine podcast . His new game Wine Cellar is coming to Kickstarter in April 2024. Support the show

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