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PixiEditor Blog

The blog for the universal open source 2D editor PixiEditor

pixieditor.netRSS feed ↗32 posts

Latest posts

PixiEditor 2.0 one year later

A summary of PixiEditor 2.0's first year, including new features, improvements, and future plans.

What's New in PixiEditor 2.1

Node-based brush engine, smart layers, extensions, and more.

PixiEditor 2.1 first Release Candidate is here

PixiEditor 2.1 Release Candidate 1 is here!

PixiEditor Q1 2026 Status

Improved animations, mushy advisor, optimizations, and much more. PixiEditor 2026 Q1 status.

Can PixiEditor become 2D industry standard? 2026 Plan

This blog post outlines the development plan for PixiEditor, highlighting the goals and purpose behind the project, along with 2026 roadmap details.

PixiEditor 2.1 beta is available - Node Based Brush Engine, Smart layers and more

PixiEditor 2.1 Beta is now available! Explore the new Node Based Brush Engine, Smart Layers, and customizable toolsets to enhance your digital art experience.

Discord's new overlay breaks PixiEditor's popups

Latest Discord update breaks PixiEditor's modals and input fields. Here's how to fix it.

PixiEditor October 2025 Status

A summary of the progress made on PixiEditor in October 2025, brush engine progress, nested documents and more!

A story about multithreaded rendering | PixiEditor September Status

Flatpak version, new renderer and more nodes!

PixiEditor 2.0 August 2025 Status

Roadmap update, 2.0 release summary and app status.

PixiEditor 2.0 - a FOSS Universal 2D Graphics Editor is here!

Long-anticipated PixiEditor 2.0 is finally live. Read about the features, roadmap and our mission.

PixiEditor 2.0 launches 30th of July!

The wait is over, long anticipated PixiEditor 2.0 releases 30th of July.

PixiEditor 2.0 Status Q1 2025

Summary of first quarter of 2025 in PixiEditor 2.0 development

PixiEditor 2.0 Open Beta is available now!

PixiEditor 2.0 Open Beta is available now! Learn how to join the Open Beta and help us test the new version of PixiEditor.

PixiEditor Devlog 10 - Snap it, paint it, node it up

Devlog 10 of PixiEditor 2.0 development

PixiEditor Devlog 9 - Vector Tools

Devlog 9 of PixiEditor 2.0 development

PixiEditor Devlog 8 - Exploring Nodes

Devlog 8 for PixiEditor 2.0

PixiEditor Devlog 7 - Fast and Furious

Devlog 7 of PixiEditor 2.0 development

PixiEditor Devlog 6 - Nodes

Devlog 6 for PixiEditor 2.0

PixiEditor Devlog 5 - Procedural Art

Devlog 5 of PixiEditor 2.0 development

PixiEditor Devlog 4 - Animations

Devlog 4 for PixiEditor 2.0

PixiEditor Devlog 3

Devlog 3 for PixiEditor 2.0

PixiEditor license change

PixiEditor is switching to LGPL 3.0 license

Pixel Art Microcontest 🏆

Announcing Pixel Art Microcontest!

PixiEditor 1.1 Released!

PixiEditor Version 1.1 release overview

PixiEditor 1.0 Released!

PixiEditor Version 1.0 release overview

V1.0 Devlog

Current status of PixiEditor version v1.0 development.

🎉 Celebratory Drawing Contest 🎉

Celebratory drawing contest for 100th members of PixiEditor Discord server.

Devlog 1 v0.1.7

Current status of PixiEditor version v0.1.7 development.

How to write a Todo list app in 10 lines of code in pure C# [no dependencies]

This tutorial shows how to write to do app in 10 lines of code in pure C#.

Dynamic bitmaps

Dynamic bitmap is a solution which made PixiEditor work multiple times faster, decreased RAM usage 10 times, and solved memory leak problems. This article will explain what it is and how it works.

Launching PixiEditor.net

PixiEditor.net has launched!