It may sound unbelievable to some, but not everyone has a datacenter beast with 128GB of VRAM shoved in their desktop PCs. Around the world people tell the tale of a particularly fierce group of Linux gamers: Those who dare attempt to play games with only 8 gigabytes of VRAM, or even less. Truly, it takes exceedingly strong resilience and determination to face the stutters and slowdowns bound to…
Back again This blog hasn’t seen much news since quite some time. I’ve been pretty busy all over RADV raytracing and beyond during that time, and have been collecting quite a few smaller stories over time.
GPU hangs are one of the most common results of pretty much anything going wrong GPU-side, and finding out why they occur isn’t always easy. In this blog post, I’ll document my journey towards finding the cause of one specific hang in the game “Splitgate”.