With Coil Web Monetization gone and the current version being restrictive(*), I ve decided to discontinue it for Math Maze. Levels 26-30, which were previously locked under Web Monetization, are now available for everyone. Try them out! And if you still want to support my solo game development efforts, buy me a coffee! (*) due to [ ] The post Math Maze Bonus Levels Unlocked appeared first on Piron…
Last year, had the idea of making a PC version of Snake Island, primarily for Steam but not exclusively. It s mainly an experiment, mind you. The plan was to have two more chapters, 20 levels each. Full of enthusiasm and inspiration, I went on to make 20 levels for chapter 2. Priorities shifted and I [ ] The post When I Forget Things appeared first on Piron Games .
Ever developed a game where you ve moved goal-posts mid-way through? And as development slowly inches forward, you re saying in your head it s so close to being released! ? Yet new features keep creeping in, a deluge of minor details and bugs need addressing and this drags on for weeks and weeks? Well, this is the TL;DR [ ] The post New Release: Underground Football League! appeared first on Piron…
In one of the possible futures, Earth surface has become uninhabitable. Humans have been driven underground. But the passion for football has not vanished. Welcome to the Underground Football League. Master the football skills and complete levels flawlessly to collect maximum rewards. Be on the lookout for underground riches! If you want an additional challenge, [ ] The post Underground Football…
I ve added semi-fungible tokens (SFT, ERC-1155) to Underground Football League as a means to support the game while also getting something in return: cool cosmetics to play with in-game and out-of-the-game collectibles. If you re not familiar with how tokens work, here are quick step-by-step guide for various browsers and operating systems. Desktop Browsers (Any O/S), [ ] The post How To:…
Experimenting a bit with Dall-E3 to see its capabilities and asked it to generate a SVG/vector of a head with a hair cut. Got back this absolute cubist masterpiece: Asked it to analyze its output and generate a title for this work of art. It came back with Mid-Forehead Horizon. Sounds appropriate. The raster version [ ] The post Cubists Would Be Proud appeared first on Piron Games .
As my 50th anniversary is rapidly approaching, I felt it s time to look back into my journey as a game developer. My/Piron Games GitHub now contains every project I ve made as a solo dev that was releasable, made in the past 35 years. From the very first attempt back in 1993 to develop a PC [ ] The post The First 50 Years appeared first on Piron Games .
Found this photo of my old dev rig taken while doing the graphics for Orbital Decay. It s from 27.01.2009! Features THE Sony Trinitron monitor (now recycled) and that printer always out of ink. On screen: Photoshop, gameSpace (a variant of truSpace which was used to do the initial 3D renders) and Winamp. The post Nostalgia: A Piece Of Orbital Decay History appeared first on Piron Games .
With this flawed piece of legislation coming into effect this month, I m currently considering geo-blocking UK from accessing my site. There are multiple reasons for this. Being a blog with anonymous comments enabled, it (likely) classes as a low risk user to user service. However, I don t have the resources to run a full compliance [ ] The post Hello Online Safety Act. Goodbye UK? appeared first…