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Pippin Barr

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Chesses 4

Chesses 4

v r 6

Play It By Trust (Sky Blue Super Mario Bros.)

Newsletter

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As Slow As Possible

As Slow As Possible

GAME IDEAS

Here are a lot of game ideas I used to post to Twitter back in 2015-2018. ░ GAME IDEA ░ ░ DO A THING IN A LUSH ░ ░ ░ BEAUTIFUL WORLD ░ ░ ░ ░ GAME IDEA ░ ░ YOU GET OLD ░ ░ ░ AND YOU KEEP ░ ░ ░ ░ GETTING OLDER ░ ░ ░ GAME IDEA ░ ░ ░ ░ ░ ░ ░ MILLIONS OF PEOPLE ░ ░ ░ ░ ░ HAPPY ░ ░ ░ ░ ░ ░

SNAKISMS 2: Snakes We Live By, Volume 1: A-M

SNAKISMS 2: Snakes We Live By, Volume 1: A-M

Deleted Pippin Barr Game

Deleted Pippin Barr Game

RACERS

RACERS

Ways of Playing

Let's Play: Ancient Greek Punishment: 1D Edition

Let's Play: Ancient Greek Punishment: 1D Edition

GAMETHING

GAMETHING GAMETHING was an audio book club about videogames. Experimental game designer Pippin Barr and writer-interviewer David Wolinsky exchanged answerphone messages about anything and everything (mostly everything) they found interesting about videogames. The episodes are short. You might as well listen to one. Season 1 (2018) GAMETHING · GAMETHING, season 1 Season 2 (2019) GAMETHING ·…

It is as if...

It is as if you were by Pippin Barr and Devolution I collaborated with Devolution on an exhibition and 8-booklet publication of the games and documentation from my It is as if… series. While I wrote the documentation material itself (via my standard process while making the games, all of which is available and linked from each game’s page on this site ), all the hard work on actually…

Parseltongue? Designing in the Language of Snake

No, right?

It is as if you were playing a text adventure

It is as if you were playing a text adventure

SNAKISTS

SNAKISTS

It is as if you were on your phone

It is as if you were on your phone

Dead Man in the Bag

Dead Man in the Bag is a 3D model of a body bag with a body in it. Toes, thighs, stomach, chest, chin, and nose push up the black plastic. A closed zipper across the top makes sure you can’t see inside, keeping the the dead man a mystery. He’s made of 961 vertices and 4 textures. I’ve never used him in a game, it’s not really the sort of thing I go for. I browsed his page…

My Evil Twin

I happened to run into Google’s Gemini the other day. I was about to start work on a recommendation letter for an ex-student who was applying for a professor job at a university in Montréal. I was prepping myself to get into that specific kind of writing mode when I saw the little star icon at the top right and hovered it to find out it was Google’s AI.

Mouthwashing's lipless mouth

Rilla and I have been playing Mouthwashing on and off for the last while. It’s not a long game, we just have drifted in and out of consciousness of it. Haven’t finished it, but it’s essentially a horror-in-space kind of experience, but horror in the more existential senses, no scrambling away from monsters in the ducts (yet). More of the “you are the monster in the ducts of…

Timpani

What’s that thing people write in their blog and then never return again? I feel like Cory Archangel made a project out of it. Someone like that. Anyway, the point is that people start a blog full of determination and wonder at their own bravery, and then quite understandably never return. And so it shall probably be with me, though I at least have the sunk cost of about an hour of working…

Let's Snake: Ancient Greek Punishment

Let's Snake: Ancient Greek Punishment

v r 5

Artot

Artot

Staring Contest

Staring Contest

Super Mario Nothing

The Stuff Games Are Made Of

The Stuff Games Are Made Of by Pippin Barr I wrote a book about experimental game design seen through the perspective of the materials of game creation. There are chapters about everything from computation to user interfaces to time. Check out the the stuff games are made of tag to see the games discussed in the book.

Curate Your Own Art Game

v r $4.99

v r <sup>2</sup>

v r <sup>2</sup>

It is as if you were doing paperwork

It is as if you were doing paperwork

The Artist Is Present

Sound System I

Sound System I

What We Did

What We Did

Jostle Parent

Jostle Parent

Let's Play: The Shining

Let's Play: The Shining

Let's Play: Ancient Greek Punishment

Let's Play: Ancient Greek Punishment

About

Photo by David Wolinsky 2026 Hi, I&rsquo;m Pippin. I make games . I&rsquo;m kind of on Bluesky , and definitely on email . If you want to stay up to date, you could subscribe to my newsletter ! I&rsquo;m an Associate Professor in the Department of Design and Computation Arts at Concordia University in Montréal. I&rsquo;m a member of the Technoculture, Art, and Games (TAG) Research Centre , part of…

Curriculum Vitae

Pippin Barr, PhD Associate Professor Department of Design and Computation Arts Concordia University Montréal, Canada Contact Phone +1 438 496 7732 Email : pippin.barr@concordia.ca Web : <www.pippinbarr.com> Basic information Date of birth : 7 April 1979 Citizenship : New Zealand, Canada Languages : English (native speaker), French (intermediate) Relevant Employment History Associate Professor…

PONGS

PONGS

Les grands classiques de l’horreur en mots cachés

Les grands classiques de l’horreur en mots cachés by Jonathan Lessard and Pippin Barr Retellings of the stories of *Dracula*, *Frankenstein*, and more in the form of 'word find' puzzles. Each chapter of each book is represented as a word find with specific key words plus a secret message at the end! In French. Created with Jonathan Lessard. Links Les grands classiques de l’horreur en mots cachés…

GuruQuest

GuruQuest

The Nothings Suite

The Nothings Suite

Combat at the Movies

Combat at the Movies

Chesses 3

Chesses 3

b r 3

b r 3

Chesses 2

Chesses 2

Let's Play: Ancient Greek Punishment: The Text Adventure

Let's Play: Ancient Greek Punishment: The Text Adventure

The Artist Is Present 2

The Artist Is Present 2

Let's Play: Ancient Greek Punishment: Competition Edition

Let's Play: Ancient Greek Punishment: Competition Edition