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Playing Around with Snake

An exploration of game design using the classic game 'Snake'. Can a simple game be made more engaging by taking inspiration from action puzzle games?

The Cult of the Artifact

There is a fundamental rift between the opponents and proponents of widespread usage of AI. While the former focus on the value of human pursuits, the latter focus on the results of these pursuits, the artifact. Where will this thinking lead us?

A Distorted New World

This post is voicing concerns that uncritical and overoptimistic usage of AI will be exploited by private companies to influence our daily lives in unprecedented ways and bring horrific societal issues with it.

Data-aware Dialogues for Video Games

This post discusses a way to construct dialogues for video games in a graph-based system that allows to easily incorporate variables and data-manipulation.

Productivity and a Casio Keyboard

An examination of how productivity and the need to 'not waste time' can destroy joy in leisure activity. What happens when one becomes obsessed with maximizing efficiency?

Defeating Return Type Polymorphism

This post is an exploration of a generic technique to effectively circumvent return type polymorphism in Haskell programs using GADTs and existential quantification.

Is LaTeX worth it?

A critique of academia's typesetting darling, LaTeX. Is its widespread usage really evidence of its inherent superiority?

Video Game Dialogues and Graph Theory

Analyzing video game dialogues using graph theory.

Hooking Into Python Programs

A showcase of a novel method to hook into any Python program when a normal debugger just doesn't suffice.

Machine Regurgitation

A critical view on Large Language Models and their relation to education and art.

Screaming Into the Void

A tiny essay on why blogs are cool.