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Phil Hassey

game dev blog

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Latest posts

Galcon 3 Teaser Trailer

Galcon 3

Galcon 3: the third

Dreams will come true. Again. I ve not much to say, but the website about Galcon 3 does! Let s make this happen. -Phil

Galcon BOTS

Ahoy there! I ve released a new game called Galcon BOTS! It s coding game! Even if you don t code, the live stream is fun to watch! -Phil

Guard paths

Today I added a handful of little things, but the most interesting is the guard paths. -Phil

Water now at fullscreen 60 FPS

It took a few tricks to get this working, but I m happy to say I ve got it running at 60 FPS, fullscreen, and with full level of water now. -Phil

Tropical waves

I made some tropical beach side waves this weekend. I also did some more experimenting with other 3D effects, but they didn t work out. -Phil

Improved 3D

I did some work improving the 3D look of the game today. This effect seems to work well with water, light, and shadows. Much better than my previous efforts. -Phil

Particle explosions and sprites

I worked on a particle system this week, and put together this explosion. I m quite happy with how I got the water to reflect it! I also tried out a subtle 3D effect, and decided that it actually did work nicely, so I m going to try that for a while. The next day I did [ ]

Light reflections, water refractions

I did some more work on the look over the last few weeks. First I added light reflections to the waves. This week I worked on getting refraction working. This really helped the look a ton! Lastly I played with some perspective / 3D rendering. While it looks good from a distance, all the details [ ]

Water and light

This weekend I got a lot of items done! The core engine is somewhat working, and the most fun bit has been trying to work out the interactions between water and light. -Phil