Getting feedback on your apps and games
This is a critical step when looking for a successful release. But it comes with a few challenges.
Developer, Podcaster, Streamer
This is a critical step when looking for a successful release. But it comes with a few challenges.
More user requested features added
I took a break from personal projects for a couple of weeks and it's been great.
Play MooFO on the Web for free
Most requested feature is now live
Apple developer conference time, my plans
Creating 3D games in Godot, plus more Unity troubles
Being a creator is hard when you are sick, especially Podcasting!
Prototype fast using simple shapes to get to the core features.
Prototype fast using simple shapes to get to the core features.
I've given up on all social media platforms—they're drowning in AI-generated slop and clickbait.
Having just a local back up is the same as no back up.
Update on Android app. It's is almost done!
Moving Project Hack from Unity to web technologies—React, TypeScript, and Vite.
Honored to be a guest on the MTJC podcast this week talking AI and Apple.
It can be tough to work on projects and balance with life.
I need to port my apps to Android and AI can help me. Some challenges I faced and how I overcame them.
Looking Back at my year and where to go in 2026.
It's been crazy, but I've moved a lot forward.
This episode of the UIBuzz Podcast is all about creating a feeling of balance when developing games.
It's the end of year drive to finish things and solve the last few (major)bugs.
In this episode I discuss shipping Sub Radar and the first update.
In this episode I discuss shipping Sub Radar and the first update.
In this episode I discuss shipping Sub Radar and the first update.
The Farmer Was Replaced is a game that combines farming with programming.
Why companies need to understand the importance of employee happiness and how it can positively impact their bottom line.
UIBuzz Videocast sharing my recent journey using AI tools like Claude Code and Bezi to solve real Unity game dev problems.
Yesterday I released the last episode of the Compile Swift Podcast.
Stop hitting the wall after you start a project. Lessons learned to help you complete that project.
I thought I would have fun with Claude Code and ask it to create an app Web site for me.
Careers are harder than ever to navigate, and Jessica Lindl's book offers a fresh perspective on how to approach them.
Now that I shipped Drop Saw the next game starts or evolves?
I now have a working model for the boss fights
Apple WWDC25 introduced Xcode 26 with ChatGPT integration
I was honored to appear on two podcasts talking Apple WWDC25
I'm happy to report that everything is mostly fine after engine upgrade.
Folks know that I love productivity hacks. But you can be too focused and less happy.
I have been quiet on Project Hack for a while, now is the time to go public with updates
I decided to combine many development passions into one Podcast.
As you can tell, I'm late to the first post of 2025. It's been quite a beginning to the year, but I plan for it to be better.
We take a look back at 2024 Apple notable events
App store presence and optimization can be as simple or complicated as you choose.
A cautionary tale about updating old projects with new software. The pitfalls of using the latest versions of tools.
In this episode we sit down and discuss Swift on the server with a focus on Hummingbird.
This year, for several reasons, mostly around rising costs of everything, I decided to reverse my normal pattern and instead of shopping, I’m reducing.
In this episode, we discuss AI tools that can aid developers to get their work done.
At the weekend I used Cursor to create a Web app and the results left me more than impressed.
App Intents are a great way to expose parts of your application to the system.
Interview with Gorkem Ercan on many topics including CI/CD and Apple development.
In part 2 of our pricing discussion we talk numbers.