RSS Amplifier

Late to the LAN Party · Apr 15, 2026

Bristol Video Games Expo

0
Sign in to vote or save

Peter Monks · Late to the LAN Party

Today I'm trying something a little different than what I usually write about. Instead of reminiscing too much about the past, this post will be talking about a day out I recently had.

At the end of February this year, I decided to go to the Bristol Video Games Expo for the first time (that's Bristol in the UK). I was looking for some kind of event which involved video games and stumbled upon this when searching online. Even better for me, since I was raised in Bristol, my parents only lived about 10 minutes drive away from the venue, so I combined it with a family visit.

To summarise what this event was, it was a combination of retro games fair which sold retro consoles and games, a showcase of upcoming indie games, and some talks sprinkled throughout the day from various people from the industry. To set expectations, it wasn't exactly Gamescom. However, for someone who doesn't like large, loud, crowded spaces full of strangers, it was a big enough local(ish) event for me which I enjoyed going to.

This post, therefore, will be a short rundown of what I saw there, with photographic evidence from yours truly. This means it's a less wordy post than usual, with more pictures to show off instead. I hope you enjoy it.

Please note: this post is too long for email, since it includes lots of photos. It would be best if you read this in your browser or the app instead. Thanks!

First up, half of the sports hall converted for the venue was taken up with stalls selling their wares. It was an opportunity for me to see so many retro consoles in one space - a good way to be reminded of the good ol' days!

From PS1 to Saturn, from Master System to SNES...
...From old to new, with as many Nintendo DS’s as you can shake a stick at.
Even some imported consoles from Japan, as evidenced from the Famicom Disk System

Another large section of the hall was devoted to demo tables presented by many indie developers and publishers. There were many, including some that I've only recently heard of like Everything is Crab. One that particularly caught my eye was called Nine Rounds Rapid, a twin-stick shooter that reminded me a little of an old PS1 game called Loaded. I liked the fact it looked quite stylish and slick, with it's monotone look with some splashes of colour here and there.

A bad photo of Nine Rounds Rapid playing
As well as indie games, publications were also on display, like this print magazine called Debug dedicated to indie game news

I listened to quite a few talks being carried out throughout the day as well, a little hard to hear with the cacophony of noise, even when using microphones.

My personal favourite was from Duncan Gutteridge, an artist who worked on promotional and boxart for the Sonic the Hedgehog games. Here, he was talking about his skills with airbrushing whilst sketching at the same time
The Oliver Twins (Andrew and Philip) are big names in the British video game industry, having created 8-bit classics like the Dizzy games way back on the ZX Spectrum
Finally, a group of voice actors gave a Q&A about their profession. Unfortunately, I forgot to note their names, though I’m sure they said they were all in various famous games such as the Baldur’s Gate series

The final section of the hall was one I was the most interested in. Someone had set up a demo stand to show off all the console development kits they had procured over time. A development kit is a piece of hardware like the final console being developed for, except beefier and larger than usual - more so for testing and debugging games being built.

There were many interesting finds here...

This is a prototype Xbox 360 GPU unit in all it’s exposed glory
This is a PS2 dev kit. Exactly the same as a vertical standing PS2, except around 3 - 4 times larger
Similar story to the enormous PS3 dev kit. This one is playing an unreleased version of Gears of War, which I got to try. It was due to be ported from the Xbox 360, except Epic Games decided to cancel it. The prototype I tried wasn’t very polished and had a terrible framerate, but it was definitely Gears of War
Wait, is that Goldeneye... on an Xbox 360? Correct! This was an unreleased port that Rare almost completed before the project was cancelled due to legal issues with the James Bond license. I got to actually try it! It definitely had some bugs, but the control scheme was mapped to the Xbox 360 controller well, and allowed you to swap graphics from Nintendo 64 to modern at the press of a button

And that concludes my day out. This isn't a post to learn anything from, I just wanted to show off what I saw, particularly the dev kits I got to play on.

Don't worry, my other reader, normal service will resume next time.

Share

No posts

Read the original on petermonks.substack.com

Comments

Nothing yet. Say the first thing.

    Sign in to join the conversation.