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Personable Thoughts

A blog about RPGs, mostly.

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Latest posts

A Quick Look at a Big Book: Troika!

A reading informed review of Troika!

A Quick Look at a Big Book: Eco Mofos!!

A reading informed review of Eco Mofos!!

A Wargame without War: The Role of Unused Rules

On not using the wargaming mechanics in Baseline Drift.

Oracular Randomness in Live Text RP

On using tarot cards in Baseline Drift.

Designing a Game is Easy as Shit

The role of game rulesets in having a good time.

The Map Speaks: Communicating Via Maps

The map as a communication tool between designers, GMs, and players.

A Quick Look at a Big Book: Orbital Blues

A reading informed review of Orbital Blues.

Game Mechanics are an Artform

On the role of mechanics in describing games as art.

Prepping PbP Diary 0: Knowing when to stop is knowing when to start

Preparing for a Wolves Upon the Coast play-by-post game.

Defending Diegetic Tags

On the role of tags and descriptions.

Translating Wolves Upon the Coast

On reading and interpreting Luke Gearing's big hexcrawl.

Human Centric Game Design: A Manifesto

Exploring how we make games designed for humans to play with humans.

Zine Zone: Kingdoms

A reading informed review of Kingdoms.

Crowdfunding and The Death of the Media

Reflecting on how the lack of a games press affects how games are funded.

A year has passed, a year begins: 2026

Looking back on 2025, looking forward to 2026.

New Blog, same nonsense

An inaugural post for my new domain.

Ten Nasty Drinks for Mothership or other RPGs

A selection of foul concoctions.

Appendix P: A very Personable Appendix N, for games both written and not

A presentation of many of my media influences.

Award Shows are Good Actually

Thoughts on why I actually like award shows.

The Game is Made of Holes

Musings on the ommissions in rulesets and the fruitful void.

On Treasure in Holes

Musings on treasure in dungeons.

A Quick Look at a Big Book: Mythic Bastionland

A reading informed review of Mythic Bastionland.

A Songbirds Campaign Retrospective: Part 1

Looking back on my Songbirds campaign.

A Quick Look at a Big Book: Cairn 2e

A reading informed review of Cairn second edition.

A Link in the Great Chain: Clerics in the Religious Hierarchy

A discussion of the cleric as a social class, and the benefits of being part of the hierarchy.

Touched by the Fay: 20 Advancements for Cairn and other Fantasy Games

A selection of diegetic advancements for Cairn or other fantasty games, as well as a discussion of character abilities in OSR/NSR games.

What is the Game, and What Makes a Good System?

Thoughts on what is required to be a full game, and how systems support games being "good".

Fight, Loot, Die, Repeat: Bringing Roguelikes to the Tabletop

Thoughts on how to replicate roguelike gameplay in tabletop RPGs.

The Price of Words: Valuing a PDF

A discussion on pricing game PDFs.

Game (beta) launch: Mistwalker

A launch post for the beta version of my game, Mistwalker.

A Quick Look at a Big Book: The Hidden Isle

A reading informed review of The Hidden Isle.

A quick look at a big book: Swyvers

A reading informed review of Swyvers.

Trimming the Fat: Goodbye Classes, Hello Skills and Feats

Looking at skills and feats as an alternative to character classes.

Elements of Alchemy: A Blackjack solution

A blackjack based alchemy system.

The Snubbies: An award for Bloggie losers

Some of my favourite blog posts of 2024 that did not win a Bloggie.

Against value propositions

Mulling over the value proposition of buying a game.

A quick look at a big book: Infærnum

A reading informed review of Infærnum.

The Book is the Game is an Object

Reflecting on the game book as a physical object.

Matters of Luck and Skill - Reframing the Skill Check

Reflecting on the role of the skill check.

Zine Zone: Swineheart Motel

A reading informed review of Swineheart Motel.

Reality Check: Songbirds 3e

A play informed review of Songbirds 3e.

Blog Friday: Abstract away your wealth!

A system of abstracted money.

Brief thoughts on implied settings

Thoughts on hyperdiegesis and implied settings.

Toppling the pillars of the OSR: against lethality

A reflection on lethality versus consequence in OSR games.

A Quick Look at a Big Book: Fabula Ultima

A reading informed review of Fabula Ultima.

Zine zone: Cloud Empres

A reading based review of Cloud Empress.

Bardic Inspiration: The music that inspires me

A selection of music that inspires me

Kickstarter FOMO and the Content Firehose

Reflecting on the role of crowdfunding and rate of releases.

A few tables of vampiric inspiration

Tables for inspiration when playing with vampires.

A method for condensed worldbuilding

A a collaborative way to build a fantasy world before starting play.