My CSG powered camera controller works! It's routing through the negative space around the platform, and using a 3D funnel algorithm to simplify routes. Ignore some of the crazy routes - I found a bug in the routing algorithm.
This shows direct manipulation, using 3 fingers to control 6 DOF (XY translation, XYZ rotation, and uniform scale) at once in an intuitive way using only touch screen input. This is done by fitting an equation for the 3D motion to the 3 projected ...
I made some dots on the screen to show the direction and target of the Z camera, which looks from the edge of the screen. This is just for debugging, but it looks neat.
I’m working on a sort of meta-editor to record contact movement to create interactive tutorials for Noumenal. I’m especially pleased with the ability to measure curvature, which could later add a degree of input (e.g. to distinguish rotating into ...