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HackerFoo's PeerTube

Welcome to this PeerTube instance!

peertube.hackerfoo.comRSS feed ↗20 posts

Latest posts

Camera Work (2026 Feb 25)

My CSG powered camera controller works! It's routing through the negative space around the platform, and using a 3D funnel algorithm to simplify routes. Ignore some of the crazy routes - I found a bug in the routing algorithm.

Hybrid RT Shader Rewrite Demo (2025 March 15)

Demo of new shader running on my iPad rewritten from a Shadybug prototype.

HyRT CSG almost working (2025 Feb 21)

Ray Traced vs Flat (2025 Feb 17)

Switching between ray traced and flat shading in low detail mode.

SDF Torus (2025 Feb 16)

I got my new SDF shader working for tori.

Vertex Enumeration of a 13-DOP (2024 Apr 23)

Convex hull of enumerated vertices of a 13-DOP. I just implemented and tested a fast method to generate these vertices.

Direct Manipulation Demo (2021 July 12)

This shows direct manipulation, using 3 fingers to control 6 DOF (XY translation, XYZ rotation, and uniform scale) at once in an intuitive way using only touch screen input. This is done by fitting an equation for the 3D motion to the 3 projected ...

Lighting and Bloom Demo (2023 April 14)

Showing off lighting and bloom effects using Bevy 0.10

Realtime CSG Difference Demo

Demonstrates realtime subtraction of a shape from a half sphere, animating the sub-hulls to show how it is constructed.

Using Noumenal

A demonstration using Noumenal (https://noumenal.app) to create a simple model.

Z Camera Demo (2022 May 3)

I made some dots on the screen to show the direction and target of the Z camera, which looks from the edge of the screen. This is just for debugging, but it looks neat.

Displaying Contact Movements (2022 Aug 11)

I’m working on a sort of meta-editor to record contact movement to create interactive tutorials for Noumenal. I’m especially pleased with the ability to measure curvature, which could later add a degree of input (e.g. to distinguish rotating into ...

Tap Animations (2022 Aug 6)

Taps are animated using a custom shader.

Arbitrary Scaling and Mirroring (2022 April 3)

This is a quick demo of how arbitrary scaling can be used creatively together with mirroring.

Arbitrary Scaling (2022 April 2)

Z Cam Demo (2021 Dec 10)

Persistence Demo (2022 Feb 4)

Shows how shapes are persisted to file in the FCT format.

Level of Detail Demo (2022 Jan 22)

Shows how lower detail meshes are used during movement.

With New Bevy Renderer (2021 Dec 15)

New Marker Rings (2022 Jan 11)