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Patrick Hebron Blog

A collection of short-form articles, project write-ups, and essays on AI, design, creative computing, and technology by Patrick Hebron.

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Latest posts

Against Special Casing

AI and a Future for Open-Ended Software

The Revolution in Methodology

Transforming Science, Engineering + Design through AI

Designing for a Positive Sum

Designing for a Positive Sum - An article by Patrick Hebron

Machine Learning, Ahistorical Design & the Limits of Conventional Wisdom

Machine Learning, Ahistorical Design & the Limits of Conventional Wisdom - An article by Patrick Hebron

Machine Learning & Improvisation

Everything in its Right Place

Machine Learning, Design and the Death of the Data Structure

Machine Learning, Design and the Death of the Data Structure - An article by Patrick Hebron

Life After Cell Death

A Brief Pitch for a TV Show

Guiding Principles for Design Tools

Ideas That Guide My Work

Movable Types

Experimental Consumer Filmmaking Tools

Consumer Light & Magic

Consumer Light & Magic - An article by Patrick Hebron

ofxGoneWild

Exploring the evolution from Cinder to openFrameworks and the power of community-driven development

Controlling a Virtual Camera with FaceTracker

A preliminary test using FaceTracker to control a virtual camera within a 3D gaming or design environment

Digital Technicolor

Digital Technicolor - An article by Patrick Hebron

MeandriCA by Morgen Fleisig & Patrick Hebron

MeandriCA by Morgen Fleisig & Patrick Hebron - An article by Patrick Hebron

GLSL Generated Aerial Imagery

GLSL Generated Aerial Imagery - An article by Patrick Hebron

Scape

Scape - An article by Patrick Hebron

GLSL Game of Life

GLSL Game of Life - An article by Patrick Hebron

Aluminum Foil: My work as a child

Aluminum Foil: My work as a child - An article by Patrick Hebron

GoSort!

GoSort! - An article by Patrick Hebron

Rock Paper Scissors – Genetic Optimization Visualization

Rock Paper Scissors – Genetic Optimization Visualization - An article by Patrick Hebron

All About Digitalis and DEcomp

Creating a short film and custom software toolkit for digital filmmaking

"Digitalis: An Introduction to DEcomp" Progress Reports

Announcing the premiere of the Digitalis film at ITP Spring Show

Neural Networks

Exploring neural network implementations and visualizations

Stereo Test – Side by Side

3D stereo rendering tests for the Digitalis film project

Anaglyph Test Render

Anaglyph Test Render - An article by Patrick Hebron

Conway's Game of Life

Conway's Game of Life - An article by Patrick Hebron

A particle bag and a bag for particles

A particle bag and a bag for particles - An article by Patrick Hebron

Non-Square Pixels

Non-Square Pixels - An article by Patrick Hebron

Controlled Chaos – Particle Walker

Controlled Chaos – Particle Walker - An article by Patrick Hebron

Winter Break

Winter Break - An article by Patrick Hebron

3D Scanning and Re-Presentation Final Projects

Exploring alternate modes of visual realism through 3D scanning and head-mounted displays

The Visible Human

Visualizing 87 million data points from human anatomy scans

Digitalis Interactive – Project Proposal

Exploring forced-perspective in interactive 3D environments using head-mounted displays

Edward Tufte & Jonathan Harris

Reflections on data visualization, tool learning, and aesthetic approaches

Aaron Koblin & Karsten Schmidt

Exploring data visualization through collaborative art and social media analysis

Space neighbor

Mystery phrase revealed through data visualization

Week 7 Lab – Multiple Serial Outputs

Building game controllers and turret systems with Arduino and Processing

Check(-out) yourself

Observations on self-checkout systems and user interface design

Circles of Confused Weather

Weather visualization inspired by circles of confusion in photography

Physical Pantograph & Software Emulator

Building mechanical and digital versions of a pantograph drawing device

The Weather Report

Visualizing the relationship between humidity and windspeed using real-time weather data

The Gotham Bundle

Reflections on typography, accessibility, and the economics of creative tools

If Land Required Artificial Light

A two-color visualization of world population densities as represented by nighttime lights

Form Drawing Exercises

Exploring physical computing through drawing machine experiments

All your maps are belong to us

Mystery solved in data visualization

Color Learning

Exploring the relationship between color values and their learned associations

Fantasy Device

Exploring the intersection of hardware fundamentals and creative technology innovation

oPP Nano Just Announced!

Introducing our thinnest Optical Polarization Potentiometer ever

Week 3 Lab & Pet Trick

Exploring binary conversion and potentiometer-based calculators

Week 2 Lab Project

Exploring CD players, resistor arrays, and optical potentiometers