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Posts on Patrick Monaghan

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On Vertex Array Objects

So. VAOs. Vertex Array Objects. 
 Perhaps one of The worst parts of OpenGL from an API design perspective, and one of the larger stumbling points for people trying to learn OpenGL. 
 An object with an unfortunate historical name, modified by confusingly named functions that do too much, compounded with the bind-to-edit model which has drawn so much ire to OpenGL, makes for a very bad time.…

Hello

It’s been a long while since I last updated my website, but between the enshittification of twitter, AI bullshit, and my accidentally signing 24mo contract for a VPS that ended up being way cheaper than the EC2 instance I had, now seemed like a good time to spend some time figuring that out. 
 A new stack. 
 Previously I was using a homebrew fileserver I wrote in rust which worked…