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sizecoding PICO-8 movement

PICO8 movement snippets for sizecoding.

glass animals

Math came easy to me in school. By grade 9, I would tune out basically everything the teacher said, only occasionally turning my ears on to make sure I wasn't missing anything. I'd help people with homework, but they were never stuck on the new thing, logarithms or trigonometry or whatnot. They were usually stuck on the middle bits, things like simplifying x 5 / ( x + x 2…

The Spectre of Game Design

originally published in the Pico-View zine I made Ghost Patrol (available on itch & lexaloffle ) for the recent PICO-1K jam . It's an open-ended puzzle game, and I quite like it! But at the beginning, the game design was Not Working -- I gave up on the game in frustration. Somehow I managed to rework it into its current state, but what happened in between? The simplest answer is that I don't know,…

favorite games of 2022: honorable mentions!

This is a follow-up from my previous post I have A Few More Recommendations; buckle up. a lot of these are small, dense experiences -- many can be played in under 10 minutes, but they pack a punch. One takes longer to download than it does to play! I'm sure there are more games that belong here but that I unfortunately forgot about / didn't write down. and there are some games that certainly…

favorite games of 2022

I play lots of games, mainly small free indie stuff hosted on itch. I've been meaning to start a game recommendation blog of some sort, so... why not start now? Here's are some personal favorites from this year. (games that I played this year, not necessarily games that were released this year) I've (painfully) cut down the list as much as I could to try to keep it digestible. These are purely…

adventures in PICO-8 compression: mine1k

I've been having a lot of fun recently with pico8 sizecoding, and the pico1k jam in particular. the jam rules are "make a game/thing in 1024 bytes or less". last year this specifically meant 1024 characters of code, and I made a free cell clone . it was so much fun! the jam feels like an open-ended zachtronics game. you set your own difficulty level (how complicated the game you're trying to make…

input buffering for grid games

how to make grid input feel good