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Pam Walls Game Design Substack · Jun 2, 2026

Finding the fun in board game design

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Pam Walls · Pam Walls Game Design Substack

Lately, I have been going on some completely unnecessary, but fun, side quests in my game design.

I know that the art is the least important part of a prototype considering the publisher will (most likely) change it all anyway if the game gets picked up. The focus should be on the gameplay and making sure the systems work and the game is engaging.

Clipart is perfectly fine, or even leaving blank spaces for where future art could go (like I am doing in my game The Empress).

But, for my game Snack Run, I have been having a great time making the art for the icons on the cards and the player board, knowing full well my drawings would most likely not be used in the final game if it gets picked up by a publisher.

But, I’m doing it anyway. Because it brings me joy. And at the end of the day, isn’t that why we’re making games in the first place?

I am, however, giving myself some parameters:

  • I set a timer whenever I do these drawings, to make sure I am not spending TOO much time on these side quests

  • I am only making four icons that are used for the backs and fronts of the cards as well as a couple scenes for the player board

  • I am also promising myself to not get too attached to any of this art and to not keep an element in the game that isn’t working just because I want to keep the art I made for it

I’m not making individual art for 100’s of cards. It is a limited number of drawings which I think is why I decided to have some fun with the art in this prototype specifically. It also helps that the subject matter (snacks) is fairly easy to draw.

So, while I know that the art I made for this game will almost certainly not be used in the final game, that doesn’t take away from the fun I had making it. And as long as my focus is still on the gameplay, I think I will continue to go on a few random side quests for games that require a few icons that I could draw.

Many designers talk about “finding the fun” in their games and then focusing on those aspects of the gameplay. But doing these completely unnecessary, but fun, drawings for one of my games got me thinking about that phrase and how it can apply to the actual design process as well.

What aspects of board game design give you the most enjoyment?

Here are some things that bring me joy when making a game:

  • the social aspect of spending time with family and friends (and strangers)

  • the pride/excitement I feel when things start to finally click

  • getting good at using different programs to make digital prototypes (like Dextrous and Tabletopia)

  • getting inspired and energized by other designers and our shared passion for making games (this is especially true when attending playtesting conventions, I always leave on such a high!)

  • occasionally making art for my prototypes (that only need a few icons or drawings)

So, I’d like to know, what aspects of board game design is the most fun for you?

That’s all for now, I hope you have a great week!

Thanks and speak soon.

Your pen pal,

Pam

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AEG has a very helpful Design Portal with a ton of resources and tips for designers to follow when submitting a game to them.

Notable games: Cascadia, Let’s Go to Japan, Fit to Print

They are looking for:

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I hope you have a great week and best of luck with your designs.

Until next week,

Pam

PS: You can view past newsletters here.

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