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otter-crew — Writing

The independent software studio of Elliott Clark. Consulting for teams who need a system made legible again, a few projects of its own, and writing on software, teams, companies, and AI.

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The Range Reader, Part 10: Embeddings That Mirror Poker

No flat vocab table - factored additive embeddings built from poker primitives, and bet sizes fed as floats instead of bucketed tokens

The Range Reader, Part 9: Hole Cards as a Translation Problem

Mask the hidden cards, translate the public betting record into a belief over 1,326 combos, and re-read the range at every street

The Range Reader, Part 8: The Arena Deals the Data

Machine learning starts with a dataset. Ours is a deliberately rough v0.1 - over 600,000 arena hands, a shove-happy cast of agents, and every hole card labeled.

The Range Reader, Part 7: An Agent That Solves While It Plays

CFRAgent - budget-driven exploration, regret-based pruning, and board enumeration, wired into the arena

The Range Reader, Part 6: Trees in Rust Without Tears

CFR needs a huge self-referential, multi-threaded game tree - the memory-arena design behind CFRState

The Range Reader, Part 5: little-sorry - The Regret Math, in Rust

A small crate for a big idea: regret matching, CFR+, and the discounted and predictive variants - the numeric core every solver shares

The Range Reader, Part 4: Regret Is All You Need

Counterfactual regret minimization from zero - how tracking what you wish you'd done converges to unexploitable poker

The Range Reader, Part 3: The Arena - Full-Rules Poker and the Agents That Play It

Inside rs-poker's arena - the game state machine, the Agent trait, historians, side pots, invariant-checked fuzzing, and the tournament that crowned a bot

The Range Reader, Part 2: Ranking Hands at Ludicrous Speed

The perfect-hash hand evaluator - how rs-poker ranks poker hands in less than a nanosecond

The Range Reader, Part 1: A Deck of Cards Is a u64

Ten years of representing cards, hands, and decks in Rust - from Vec to bitsets, and why representation sets your speed ceiling

The Range Reader, Part 0: Teaching a Computer to Read Your Mind at Poker

There is no open source engine for multiway no-limit hold'em. A 13-part series building one - fast cards, a full-rules arena, CFR, and a GPT that reads your hand

RS-Poker V5: The one with self learning Agents

rs-poker v5.0.0 releases with async RL arena, a state-of-the-art CFR agent, and an `rsp` CLI

Welcome to Otter Crew

Welcome, lets discuss what Otter Crew is, and what we're about.