Fresh off our official world premiere at Tribeca Festival, our next stop is SIGGRAPH 2026! We re doing a Production Session about Dear Upstairs Neighbors on Thursday, July 23 at 11:15am, and the film itself will be showing immediately after our talk, in the Computer Animation Festival, Animation Theater 4 at 12:30pm. Also, some members of Continue reading Tribeca was amazing. Next stop: SIGGRAPH!
We just got some fantastic news: our short film Dear Upstairs Neighbors will have its official world premiere in competition at Tribeca Festival! We couldn t be more proud or excited. For those who have asked when they can see the film, if you ll be in New York June 6th or 13th, now s your chance!
Here s some exciting news: we made a short film! I worked on this for much of last year, alongside a multitalented and diverse group of artists, engineers, researchers, and musicians. Everyone wore several hats on this project, and for me it was a welcome return to character animation. I got to supervise a small but Continue reading Dear Upstairs Neighbors at Sundance Story Forum!
At the Palácio das Artes in Belo Horizonte, we saw an exhibit of the paintings of Amadeo Luciano Lorenzato, a self-taught Brazilian modern artist. Most of the paintings were figurative, or semi-abstract. But tucked in among them was this unique piece: an arrangement of colored rectangles, each labeled with a letter, spelling out the phrase Continue reading Was Lorenzato a synaesthete?
THU was an unforgettable experience. If you ever get the chance to go, I highly recommend it! I don t have time right now to do a writeup of the full event, but I can tell you about one slice of it: my demo of Big Wet Pixels was a lot of fun! One big concern Continue reading Big Wet Pixels Live at THU 2024
Raquel practices guitar while my watercolor simulation paints her portrait. Here you can also see a first glimpse of the GUI I m building for live performance. This was my first dry run of the whole system, including webcam and external monitor. Still could use some optimization: the frame rate dropped to 16fps, I think due Continue reading Big Wet Pixels 14
Spent some time refining control of the instrument: a richer parameter space for stroke planning; new colorspace mapping that handles poor camera conditions (over- or underexposure); two new types of limited color palette (inspired by the gorgeous plein air experiments of my friend Susan Hayden). I ve also exposed a bunch of fluid sim parameters so Continue reading Big Wet Pixels 12
Okay here s something fun: this goofball will be speaking at the THU Main Event 2024 in Tróia, Portugal! For those who don t know it, THU is an annual gathering of artists working in film, games, comics, and more. Or, as the organizers describe it: a 6-day event designed to be a transformative experience filled with Continue reading Trojan Unicorn 2024!