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Orfeas Eleftheriou

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Resolving Crashes on Shipping Builds

While our game may be running without any issues in the editor or even in development builds, sometimes we need to resolve crashes that may take place in shipping configurations only. In this post I m going to demonstrate an easy workflow that you can use in order to debug your shipping builds. Requirements before debugging The post Resolving Crashes on Shipping Builds first appeared on Orfeas…

Westwood Shadows Dev Log

About a year ago Eleftherios Kokkinakis, the owner of RedSoup Studios which was developing Westwood Shadows, a first-person puzzle solving game contacted me about the development of the AI for the game. In Westwood Shadows, you’re Peter Bennet, a police detective returning to his abandoned hometown where he confronts his past unsolved case. Westwood Shadows The post Westwood Shadows Dev Log first…

Tangled Orbs Postmortem: An overview of my latest solo game project

How the game came to be During last year’s summer a good friend of mine was working night shifts in a restaurant. Right at the beginning of his shift he was tasked with setting up the tables for the diners to come. Once he was done, he had a downtime in which he was mostly The post Tangled Orbs Postmortem: An overview of my latest solo game project first appeared on Orfeas Eleftheriou .

Creating Latent Blueprint Nodes with Multiple Execution Pins

In this post I m going to show you how to create latent Blueprint nodes that have multiple execution pins inside the Editor! The code in this post is written in version 4.26 so depending on your version you may need to perform a few changes. Creating a latent node with multiple output pins In this The post Creating Latent Blueprint Nodes with Multiple Execution Pins first appeared on Orfeas…

Creating Functional Tests with the Automation System

In this post I m going to show you how to create Functional Tests with the Automation System that comes with the latest version of Unreal Engine 4. With functional tests, we can simulate a user s behavior (to some extent) and verify that everything is working properly. In this post we re going to create a simple The post Creating Functional Tests with the Automation System first appeared on Orfeas…

Creating Unit Tests with the Automation System

In this post I m going to show you how to use Unreal s Automation System in order to create unit tests for your code. Unit tests are tests written by developers in order to test various aspects of their code and identify bugs or other unintended behavior before it happens. In order to test out the The post Creating Unit Tests with the Automation System first appeared on Orfeas Eleftheriou .

Mark One Postmortem: An overview of my first game

Intro In the past I created several different tech demos in order to get hands on experience with various aspects game development and gain an insight into the different systems that Unreal Engine had to offer. In August 2019, I decided that I wanted create a roguelike shooter game which would ultimately become Mark One. The post Mark One Postmortem: An overview of my first game first appeared on…

Mark One Dev Log #3 – Overview of the Animation System

Welcome to the third dev log for my game! In this post I ll provide a brief overview of the animation system running for each character.Before I dive into more details about it in case you want to support my project you can wishlist on Steam using the following link: Need of different animations In Mark The post Mark One Dev Log #3 – Overview of the Animation System first appeared on Orfeas…

Mark One Dev Log #2 – The Mind of Ranged Enemies

Welcome to the Mark One Dev Log #2! In this post I m going to about the logic that drives ranged AI enemies in the game. Before I dive into more details about it in case you want to support my project you can wishlist on Steam using the following link: Rules of ranged enemies Each The post Mark One Dev Log #2 – The Mind of Ranged Enemies first appeared on Orfeas Eleftheriou .

Mark One Dev Log #1

Mark One is a game that I have been working on for the last few months. It s a top down Sci-Fi shooter game, heavily influenced by Doom, with twin stick shooter elements. In this post I m going to talk about the tutorial level of the game and how important it s for the players. But before The post Mark One Dev Log #1 first appeared on Orfeas Eleftheriou .