Omar Shehata's writing · Oct 11, 2022
Better outline rendering using surface IDs with WebGL
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This article builds on my previous “How to render outlines in WebGL” tutorial. I’ll explain an improved technique that eliminates most artifacts of the previous article, and gives you more control over where exactly the lines are drawn in your geometry. Below is an example of the artifacts with the previous technique (left) on the windows of the ship that are fixed using the newer method (right).…
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