Minotaur Plotter
A C++17 desktop application processing plots and driving my Axidraw A3
Recent content on sheltron
A C++17 desktop application processing plots and driving my Axidraw A3
Gaussian Splatting rendering optimization for mobile AR hardware.
Real-time surgical projection mapping and 3D fiducial tracking for image-guided surgery.
Projection mapping, computer vision, 3D reconstruction, and real-time tracking for Walt Disney Imagineering R&D.
AR NFT Viewer 
 In 2021, Sutu launched one of the first generative NFT series on the tezos blockshain, a 10,000 profile pic series called Neonz . This was deveoped by the folks at Eyejack , I got on board to help them with some cool AR rendering effects. 
 I worked on a couple of components of the SUTUVERSE 
 
 
 Face filter - https://www.neonz.xyz/neonz-facez 
 
 
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Computer vision R&D and iOS shader development for a popular 3D scanning app.
My First Course 
 In Fall 2021 I taught a class at Woodbury University in Burbank on some Advanced Programming techniques in Unity. This was in the Architecture School, aimed at non-computer Science majors who had already taken two semesters of Unity / gameplay programming. This was the first class I taught like this, and I learned a lot… I made all the curriculum from scratch, and…
Real Time Unity short Film 
 What if an AI could do the job of living your life better than you? 
 Neural engineer Dr. Wong has installed an experimental AI named BOB (“Bag of Beliefs”) into the nervous system of his 10-year-old daughter Chalice. Designed to guide Chalice through the challenges of growing up in a volatile world, BOB confronts more and more of the conflicts in Chalice’s…
Realtime Kinect visualizer experiments 
 Hooked up a Kinect Azure to Unity’s VFX Graph to explore some live realtime visuals for Lyell Roeder ( Alt Fi ) and Troy Everett - a Live improv ambient set 
 video 

 
 
 
 
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Houdini-to-Unity volumetric asset pipeline and VFX Graph integration.
Live interactive broadcast on TikTok 
 We went all out to stream a virtual interactive Weeknd concert to TikTok . The Wave tapped into the real time chat API to allow interactive voting moments. Unlike all the other waves though, The Weeknd is too cool to actually wear a mocap suit, so we got an actor to be him, raising some strange quesitons about the future of virtual performance and…
John Legend live charity show 

 
 
 
 
 After a brief coronavirus-induced break at Wave, we rented out a studio to set up a Yamaha electric grand piano and get the man JOHN LEGEND HIMSELF into the xsens suit to do a live performance. 
 We raised almost $10k for FREEAMERICA 
 
 behind the scenes 
 


 
 
 
 
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I decided to take my fractal rendering to the NEXT LEVEL by implementing a simple compute shader path tracer in unity. 
 Code Mostly Lifted from Three Eyed Games tutorial 
 Source Code on github 
 Temporal Reprojection 
 But then I decided to reproject frames from the past into the current buffer to improve convergence, and make it pretty much realtime. Will add some more about…
An Optimisaiton Journey. Client : Rap Research Lab 
 
 Rendering 5000 TextMeshPro meshes in 1ms for an interactive VR word cloud 
 I started with a naive 5000 TextMeshPro gameobjects, which could take 30ms CPU and GPU, and made a new system that took 1ms CPU and GPU and still looked dope. 
 Functionality 
 Interactive 3D visualization of words used in a corpus of rap lyrics…
Along with fractals, I also got really into growth algorithms, especially making them run in realtime.
It seems like a perfect intersection of design and art with computer science and math. 
 Here are various realtime versions of some interesting growth algorithms I have seen over the years. 
 
 Mesh based 
 Mesh Splitting / Spring and attractive forces
 
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 Testing the suit! It didn’t work very well with the arms 
 


 
 
 
 
 
 




 
 
 
 
 
 
 
 IK constraints to make hands match violin (because all the…
Beyond the Senses EP release
T-Pain’s School of Business feature at The Wave
At the Wave VR we made a Music video for Internationally renown producers DJs W&W for their musical collaboration with japanese vtuber Kizuna Ai . 

 
 
 
 
 We had to make this in like a week or two, so we
Here’s some Unity Workflow Documentation: 
 Art Team 
 Aaron Lemke, Dare Matheson and Daniel Sierra built this out of mostly…
Fractal Flames
Super MagFest 2019 DJ battle
Unity Visuals pack for OP-Z multimedia synthesizer
VR Volumetric Music Video Experience for Imogen Heap
Interactive VR Music video Experience
Making of TheWaveVR’s Distracted Globe
Free VR Fractal Visualizer & Manipulation Software for Vive 

 
 
 
 
 Ṛta is the principle of natural order which regulates and coordinates the operation of the universe and everything within it. In the hymns of the Vedas, Ṛta is described as that which is ultimately responsible for the proper functioning of the natural, moral and sacrificial orders.…
3D Visuals content for Flying Lotus and Strangeloop Studios
ASH KOOSHA show in TheWaveVR
VR Visuals in TheWaveVR
Live performance at 3D web fest
Hyper-Dimensional Odyssey
Free VR Fractal Visualizer & Manipulation Software for Vive

 
 


 daily shader thing
Art and VR at HACK TEMPLE and The New Parish with Gaslamp Killer
some laser cuts made at the Tech Shop in Austin
Many designs from & inspired by George Hart 


 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
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Some paintings I did in high school & college
My sketchbook from 2009 


 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
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My sketchbook from 2013 


 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
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Mobile mixed reality graphics
Audio-reactive LED wall Installation with Alex Stickels. Shown at ‘The Art of Dying’ at The Laundry SF
webgl audio-reactive iterative function system
Mobile fractal visualizer
surface reconstruction from point clouds
more experiments in point cloud reconstruction
Interactive Facebook Graph Visualization
Live performance of Audio-Reactive Shaders
geospatial vertex shader
visual tweet and population density visualization
realtime reactive VJ software 
 
 Gravity Current’s Synesthesia 
 In June 2015 I worked with Gravity Current on their new Synesthesia software for live reactive visuals. For this project I created two “Scenes” that played at a couple of shows in Austin: 
 Looper’s night @ Strange Brew 
 Featured my reaction diffusion system ported to C++ OpenGL with a…