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NonGMOTrash · Jul 24, 2025

teralite v1.3.0 update

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NonGMOTrash · itch.io

this will be the final update (barring very small hot fixes to fix major bugs). like i've said previously, i kinda want to move on from this game, but there were some major issues (such as the final boss being nearly impossible lol) that have been bugging me for a long time... i felt i could make this game much better with just a little bit more work, and i hope that's what i've done here. enjoy!

  • added an attack flash that occurs 0.5 seconds before every enemy attack aimed at the player, making them much easier to read
    • also improved the weapon animation for many enemies to look better and be more visually clear
  • adjusted final boss
    • first phase:
      • changed health of spawned scorpions to be less than normal (350 to 150), but drastically decreased attack downtime after spawning to compensate
      • buffed explosion attack
      • slightly reduced cool down of many attacks
    • second phase:
      • greatly reduced vacuum effect during second phase to be much more reasonable
      • to compensate, the boss can now move during this phase
      • increased health, 200 to 350
      • adjusted entity spawning, and added a cap to prevent lag
  • updated lighting
    • adjusted almost every light source to look less harsh / garish
    • greatly optimized light from fires
    • the player now glows slightly in darker levels
  • dagger changes:
    • fixed distance of dagger dash (right click) being framerate dependent, making it much shorter than intended if above 60 FPS.
    • reduced dash cool down (1.2s to 1.08s)
    • slightly increased the size of the primary attack's hitbox
  • greatly improved experience using controller
    • fixed some menus not focusing, which previously forced you to use a mouse
    • improved control scheme (can now dash and attack with the bumpers, allowing you to do those actions while moving and aiming just like keyboard and mouse)
    • you will now continue to look in the same direction for a time after releasing the right stick, so you don't have to continuously hold it down
  • adjusted watcher locks (the pink walls that lower when enemies are killed) to be less cheesable (they no longer rely on continuous line of sight)
  • fixed bugs allowing projectiles to be shot through thin walls (and for enemies to see through certain walls like key locks)
  • changed star requirements / order for many levels, making the stars required more in line with the difficulty of the levels and fixing some weird progression points that required backtracking (like when entering the final world).
  •  fixed passive items not displaying on the HUD
  • you can no longer die to bleed damage, the tick that would have killed you will instead apply a slowness effect
  • added a framerate cap option
  • increased delay for survivors, soldiers, and troopers before shooting (0.3s to 0.6s)
  • made (mostly minor) adjustments to many levels
    • layout adjustments were focused mostly on either making them slightly easier or harder to cheese by adding watcher locks
    • added props (decorations) to several levels that were missing them
    • completely redesigned the level cheese maze
  • fixed both player and enemies being able to shoot through thin walls when standing close to them
  • reduced health of metal creates from 10 to 8, and made their hurtbox 1 pixel bigger on all sides. this reduces issues with melee attacks clashing with them instead of actually hitting them
  • made custom player color more accurately match the color you select, and fixed issues with it often not displaying
  • buffed sword parry
    • deals 1 true damage + 1 damage instead of just 2 damage
    • applies damage directly instead of creating an attack, meaning it will never whiff if in range
    • increased knockback on enemies when parrying melee attacks or contact damage
  • fixed the level "shine" not showing as completed (but still giving a star)
  • as a side effect, when transferring old saves, the level can be completed a second time for a second star (so you can get 81 stars!)
  • sniper enemies now move slower while aiming or reloading
  • increased damage of pulse rifle from 23 (15 true) to 32 (24 true), but made it cool down 18% slower
  • slightly reduced movement speed of archers (75 to 65)
  • fixed final time displayed after credits not counting time from unsuccessful level attempts
  • removed unused "sprite outlines" option 
  • made light shadows turned off by default because they cause a huge performance dip for a small impact
  • fixed an issue where a single lock could consume multiple keys if you switch items quickly
  • fixed death messages being broken when killed by specific things
  • improved many of my personal best speed run times (and added some to levels that were missing them
  • added              

Files

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Read the original on nongmotrash.itch.io

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