Today marks the 10-year anniversary of the launch of Hello Games’ space exploration survival game, No Man’s Sky. On August 9th, 2016 the game landed on the Playstation 4 (with the PC version arriving a few days later). I remember getting home from work that evening, firing up the PS4, and making the online purchase and download of the game I had been anxiously awaiting, but had no idea I would…
Every few days in No Man s Sky areas on the Discord, Reddit, or Facebook, I see some nonplussed Traveller with a screenshot of a lonely, unclaimed base computer sitting in the middle of a clearing, saying, look what I just found an unclaimed base in the middle of nowhere! What is this? These are unclaimed base computers in the wild, and they have a bit of a backstory. When No Man s Sky launched on…
In mid-July, Hello Games released the No Man s Sky Worlds Part I (v5.0) update, one of the most impactful updates the game has seen in the eight years since its launch. The Guildford, UK gamemaker brought a number of new rendering and terrain technologies from it s upcoming title Light No Fire back into No Man s Sky, giving it a dramatic visual boost with incredibly realistic water and clouds, as…
Easily my favorite go-to for no-nonsense, highly-technical game analysis is Digital Foundry. DF brings news and deep-dive looks at modern (and retro) games using custom capture and analysis tools to deliver unique insight into the titles gamers know and love. As a tech-minded gamer and developer, I feel they are without peer. In response to Hello Games recent release of the No Man s Sky Worlds…
Back in February, Hello Games released No Man s Sky Omega (v4.5) which brought the Omega Expedition as well as a variety of new elements to the game, including the ability to defeat and claim a pirate dreadnaught, a new mechanism for starting expeditions from within an existing savegame, a rework of the Atlas Path mission, and the Atlas Sceptre staff Multi-Tool. But, of all the new gameplay…
Here, I present a video tour of a rather untraditional base that I recently saw posted by its fantasy-loving creator, u/Antisocial_Gek, on the main No Man s Sky subreddit with the title, They look like big, good, strong hands, don t they? A small percentage of readers will immediately remember those last, sad lines of lamentation spoken by the Rockbiter from the film The NeverEnding Story (1984).…
A few months back, Mehalaway of the YouTube channel VR Spaceman reached out to me asking if I would be interested in appearing as a guest on his weekly live VR show, No Man s Sky Wonders, to walk through several of my recent base builds and just chat on about the game we all know and love so well. That sounded like a pretty good time to me! On his channel, Mehalawy explores any and all space games…
A quick shout out to my fellow American Interlopers out there exploring the universe, travelling from system to system, galaxy to galaxy, here on the 4th of July, American Independence Day. To mark the occasion I ve indulged in a modest fireworks display from my lighthouse base perched upon a craggy islet on planet Distira in the NMSCord Hub system (Euclid galaxy). So, grab your space apron, get…
On June 1st, Hello Games released the Mac version of No Man s Sky through Steam, which was first announced at Apple s World Wide Developer Conference last year. And, this is a release I had been quite eagerly awaiting. For most of the past (nearly) seven years, I ve been playing No Man s Sky on the gaming PC which I built for that very purpose. I started out on PS4 and after two or three weeks I…
When something new is about to land in the world of No Man s Sky, Hello Games chief Sean Murray, tweets a teaser emoji to start people speculating wildly. On Monday morning he posted a simple red apple emoji, which started the hype-train rolling and then several hours later, followed with another tweet this time a green apple emoji, which switched the train into overdrive. Given that I have been…