Welcome to the System Reference Document for the Necromancers Killed our Goblins Glog-Hack, you can find the associated blog at nkom.bearblog.dev Advice fro...
Themes: Mutation, Horror, Flesh. This magic smells of harsh antiseptic Painstakingly translated from the cyphers of the Druids this tome is equally filled with elaborate drawings of creatures in nature that the function of their bodies. Special Rule: Mutations. A Mutation Spell lasts until removed, a character can have 2+STR mutations before they begin to experience side effects. A character…
Themes: Iron, Control, Oppression. This magic smells of rust and blood This tome is efficient and stale, a heavy tome bound with an iron lock. The pages inside are not inked by hand but my machine, the letters and picture stamped onto the parchment. Cantrip: Cold Iron You may enchant weapons and Armor made of iron to be supernaturally effective against magic, on hit applying a condition Bound that…
Themes: Humility, Wood, Charm Cantrips are tricks of magic, not truly spells but tricks of mental dexterity that often teach the basics of a spell tome. The lesser mages practice only cantrips, claiming these strange tricks have unconsidered power. Cantrip: Passing Breeze As an action you may conjure a gust of wind to knock over small objects, slam doors or extinguish lights. With a concentrated…
Themes: Secrets, Darkness, Pain. This magic smells of ancient coins and parchment Within a locked diary written completely in cipher are kept the secrets of secrets, magic written by those who were not forgotten because they were never known in the first place Cantrip: Taglock You may craft a taglock from the hair and blood of any creature. You may consume this taglock to cast a spell on the…
Themes: Birds, Songs, Innocence. Smells of dewy mornings This sturdy leather book is proof from the elements and, despite it's worn cover, is in exceptional condition considering it's age. Cantrip: Birdsong You can speak birdsong and communicate with the denizens of the sky. Although the language is simple and birds are notoriously unreliable. They will always warn you of approaching beings. Bound…
Friend of the Forest You have befriended a spirit of nature or coven of druids and they taught you a secret. You may gain 1 Secret from the Wildling class. Trickery You have learned some tricks and trades of the agents . You may take 1 trade from the Agent Class at level 1. You may take this multiple times to gain different trades or increase the rank of a trade by 1. Art of War You may take 1…
Your family was blessed by a dragon in the distant past. Their power flows through your soul and grants you unique power, however this power is not designed for mortal kind. Starting Equipment: Richly Adorned robes, A gilded Weapon, a dragonscale. Background Question: What memories of the dragon do you hold? XP Trigger: Gather more riches for your hoard Class Type: Mage Starting Stamina: 4…
"STOP You've violated the law, pay the court a fine or serve your sentence." Source: Unofficial Elder Scrolls Pages & Bethesda's ESIV: Oblivion Starting Equipment: Fancy Armor (Medium), Long weapons, mementoes of their families Background Question: Who or what did they first protect? XP Trigger: Special. Guards level is always the average of the parties level. Starting Stamina: 1d12+6 rolled each…
Themes: Stillness, Silence, Silver. This magic smells of dust This soft tome has pages guilt with silver and a warm amber cover, trinkets of silver are hidden within the tome in various places. Cantrip: Sealed Moment You may create a magical seal on a container, such as a letter or package, objects in this container will not age or pass time until the seal is broken, at which point the spell ends.…
Themes: Swords, Martial Arts, Phiolosphy. Smells of Oil on Steel All Blade magic spells must be cast with a bladed weapon in place of the foci. This tome is a relatively crude, albeit rugged, construction. Pages have been torn out and mistakes are often crossed out. Parts of the book are torn, but the solid steel cover keeps it safe from most harm. Cantrip: Magic Weapon You may spend 10 minutes…