Difficult games, such as Dark Souls, Elden Ring, or Silksong, do not always have a good reputation. For a long time, I dared not touch these games myself. They simply seemed to challenging. By the time that I had finished Dark Souls last year, I had turned around completely. These games actually test your patience, Continue reading Silksong and Difficult Games: A Typology of Game Fandom
Vibe coding, you might have heard of it. It’s a new buzzword in tech. The discourse around the word is largely positive, pushed by AI enthusiasts. Former OpenAI researcher Andrej Karpathy referred to it on X to describe how AI allows users to “give in to the vibes, embrace exponentials and forget that the code Continue reading The Problem with Vibe Coding
Researching media has gotten more complex today. One important reason is that online cultures have radically changed the past years, partly due to the rise of algorithmic media and generative AI. Where we used to believe the internet would empower citizens, we now know it’s also a cause of polarization and division. These developments are Continue reading Media Studies 2.0
The past months, Kpop Demon Hunters has been a massive success on Netflix. This animation film about a girl band fighting demons became a worldwide phenomenon and its sing-along version even aired exclusively in cinemas. Its hit songs, like Soda Pop and Golden, led to many viral dance videos. Rumi, Jinu and the other characters Continue reading Representation of Fandom in Kpop Demon Hunters