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Nick Punt

Ideas to elevate humanity, and a few other things

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Latest posts

Group Messaging's Balancing Act

Navigating design tradeoffs in small group social mediums

Learning Product Design

This is my attempt to document some of the things product designers learn as they grow and gain experience. By product design I mean the work of creating products and features, which sits at the intersection of product management, design disciplines like UX / UI / graphic design / ID, and engineering. Each

Apple's Next HomePod Should Monitor Indoor Air Quality

Why Apple Should Reposition HomePod from Luxury to Home Health

Designing a better memberships platform

Supporting creators with Patreon-like memberships makes us think too much and doesn't scale

De-Escalating Social Media

Designing humility and forgiveness into social media products

Spaces

A new way to organize our digital experience

When to Add Hierarchy

Thoughts on refactoring a product's information architecture

Unbundling Apps

The medium of the 'App' shouldn't be the only way we solve problems on mobile devices

Explorations in Tactile Experiences

Attempts to reach out and touch the sky

Category-Defining Products

Identifying the ingredients of success and failure in blockbuster products

How did you make that?

A personal post summarizing how I create product and what motivates me

Roblox v Minecraft

Creative hustle vs creative exploration in two extremely popular sandbox games

Speaking Product

How to communicate effectively in cross-functional product meetings

The Beauty of MacOS System Preferences

A peek under the hood of MacOS reveals great attention to detail

Minecraft Earth should be the first AR Killer App

And Microsoft should build a cheap AR headset just for it