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Over the years, I picked up a number of tricks to optimize code. Today I’ll talk about one of them. I first picked it up a few years ago when I was tasked with optimizing the cloth simulation code in Shadow of the Tomb Raider . It had been fine tuned extensively with PowerPC intrinsics for the Xbox 360 but its performance was lacking on XboxOne ( x64 ). While I hoped to talk about it 2 years ago ,…
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