“It’s time to kick ass and chew bubble gum! And I’m all out of gums.” tl;dr; The source is here: https://github.com/next-hack/MGM240_DukeNukem3D. Hardware design files (remember to use 32 MB flash ICs to play Atomic Edition!): https://github.com/next-hack/TheGamepadDesignFiles Introduction Last year,... (READ MORE)
Introduction Just one month ago, we published our Quake port running on the EFR32xG24 microcontroller series, which feature only 276 kB RAM. Despite we think this was a remarkable achievement, there was still a big limitation: the port only supported... (READ MORE)
2024/11/02 Important update! Now the code supports the full retail Quake level as well, provided that two 32-MB external flash ICs are used to store the data files. Introduction: Inspiration from real “old” news Last year, a video from 2022... (READ MORE)
Introduction: new board, new console! Last year, we ported Doom to the Sparkfun MGM240P Matter board, and for that project, we designed a DIY minimalistic handheld gaming console. That console included only the minimum amount of hardware to play Doom.... (READ MORE)
Just a few tips on installing Omada virtual controller on Debian 12 LXC container in Proxmox. Supposed the Debian 12 LXC container is already running and configured, the following steps are recommended.Please keep attention that the container should have at... (READ MORE)
12/03/2024 Update! We have implemented a dynamic partial screen update algorithm so that the peak frame rate is 35 fps even with the full 320 x 240 resolution!Also we have fixed an issue that prevented sounds coming from doors/lifts from... (READ MORE)
“… if it exists, it can run Doom.” It s again Doom time! Time to add one more device to the list of unusual things that run Doom! Now, as the title says, we will be targeting a $13 (excluding shipping)... (READ MORE)
Introduction In the previous articles, we always uploaded the game to uSVC directly. While this is useful when developing a game, it is quite unpractical for a game console. In this brief article we are going to explain how to... (READ MORE)
Introduction As we said in the first part of the tutorial dedicated to sound, the music in a game plays often a very big role. And maybe, of our favorite games, the soundtrack is what we remember most. In this... (READ MORE)
Introduction Last time we started our journey about producing sounds on uSVC. We hope that you played in the meantime with the various patch commands! If you are curious about some effects you might achieve, you can download the source... (READ MORE)