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Mythlands: The Setting to End All Settings

I write about D&D, mostly old school, sometimes new, settings, game analysis and all things elf games.

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Dragonlance: Law vs Chaos

Been thinking of Dragonlance again lately. And one thing that strikes me is that the setting works so much better on a classic Moorcockian axis of Law vs Evil than it does "good vs evil", so I thought I'd write to unpack my meditations on this. For one, the whole "i am on the side of EVIL" shtick. Does that even exist? has it ever? There has been plenty of evil in world history, but as near as I…

Operation Unfathomable: Lazy Review

I've had Operation Unfathomable [OU] on the shelf for a number of years. In our last session my players, desperate for cash, decided the advert of 20k for recovering a "null rod" on behalf of the mad overking (this is greyhawk, wild coast) was the thing to go for. It was a difficult session to run, since they had come from the previous sandbox across the Solnor (which they had, inadvertently,…

Threa-Elddim is the fantasy kingdom to end all fantasy kingdoms

Welcome to the Threa-Elddim, the most quintessential fantasy kingdom ever made. I think I captured lightning in a bottle here and can't wait to run a campaign in it. Here's the quick blurb: Threa-Elddim was a strong and imposing kingdom during the Realm of Man; and before that, home to great elven and dwarven kingdoms in the preceeding age. Although nominally still a Dominion of Law, much of this…

White Box: Cyclopedia Review

OSR Stalwart James Spahn kickstarted White Box: Cyclopedia this summer and raised a whopping 50k. I missed it and have now paid 25 dollars for the pdf, when I could have paid 15 in the summer. It's a 290 page product and let me start by saying it's a ridiculous game. I mean this in the best possible way. The idea of a 290 page rulebook with "whitebox" appended is of course in itself a ridiculous…

ACKS II Review

tl;dr A giant-sized core ruleset that nonetheless offers the best take on an Advanced version of D&D you are likely to find. I never really looked at the Adventurer Conqueror King System, though I had heard good things about it, as an elaboration of classic D&D with a proper domain game. When the new Imperial Imprint (II, aka v2) came out, I decided to spin up my drivethrurpg account and plop for…

My Favorite D&D Covers

The Hobbit's Wilderland is classic D&D

Somewhere on reddit recently, I saw someone casually mention the different types of fantasy implied by The Hobbit vs Lord of the Rings . And it set my mind spinning on isolating and bringing forth the world of The Hobbit' s Wilderland. What I mean is the Wilderland as seen in The Hobbit , without any reference to the rest of the legendarium. Let's forget the sagas of the Silmarillion and the…

A Taxonomy of Old School groupings

There was a time when Old School gamers simply referred to those gamers who played OD&D, B/X and AD&D 1e back in the day and never stopped doing it. Then Grognardia started writing blog posts about it and before long a Renaissance movement was born. The Blogsplosion was supplanted by a flurry of G+ games and discussions and before long, people started making actual game products. Zac became a a…

B60 "Dungeon Mastering as a Fine Art"

Somewhere in the Dragon Magazine issues I've been perusing lately, Moldvay comments that the part of the Basic set he is most proud of is B60 "Dungeon Mastering as a Fine Art", where he gets to impart his own experiences as a DM to newbie DMs. I leave the entire passage transcribed here below without further comment: The success of an adventure depends on the DM and his or her creation, the…

Appraising ADVANCED D&D - Part 4 (Classes Addendum: 1e comparison)

I started doing some 1e comparisons when I wrote the previous entry, but it quickly grew out of control and I decided to section it off, so that 2e classes also get to be compared on their own merits. That said, let's look how classes stack up in 1e vs 2e: What has been left out from the accumulations of classes from 1e? Monks and Assassins were in the 1e PHB and dropped. Thief-Acrobats, Cavaliers…

Appraising ADVANCED D&D - Part 3 (Classes)

The AD&D appraisal show is back on the road. Today is about classes and it's a bit long, so here is the tl;dr - a high level run-through and review of the classes, priests get the most attention, we look at the weird asymmetrical XP progression inherited from 1st edition where warriors are the slowest to advance from 7th to 14th level and wrap up with what racial requirements and certain classes…

The worst part about 5e

Besides the semi-immortality of PCs , that is. I bet you're dying to know. The answer is its pluralities of disassociated choices and disassociated designs. Short and sweet, this could be my shortest blog entry for a long while. Who knew blogging was this easy? Let's just party instead. Alright alright, I'll go into some detail to explain what I mean. Others have gone into more detail about…

System Nudging

A frequent objection given against my rants against certain post-TSR trends in D&D is that my rants do not target the system per se, but rather table behaviour. That it is possible to use it in a different way and not go where the game is implicitly inviting you to go. I call this phenomenon of game invitation "system nudging". The basic idea is: If you have rules in the core system for how…

High level play: Karma Points

Every once in a blue moon, I have the urge to doomscroll The Vaults of Pandius . A bit like with Greyhawk and its online community , the Vaults of Pandius were at one point the primary way for me to explore the world of Mystara at a time when what I had of published materials were Mentzer's Expert Set , the In Search of Adventure module anthology, loaning the The Grand Duchy of Karameikos…

From the House Rule Register: All 1s are 2s

One simple houserule I use during character creation is to simply treat any 1 rolled as a 2. "The House Rule Register" might become an ongoing feature on this blog, so I made a tag for it. It means that: The minimum ability score is 6, which I think should be the baseline anyway. But the chances of getting extraordinary (15+) scores are not increased, and there is only a +2.77% added chance of…

Review: The Vanilla Adventure

I've been running our group through the sandbox presented in "The Vanilla Adventure" using classic D&D with some houserules, strict 3d6 in order, no re-arranging or re-rolls. I sprinkled in a few other modules (Hole in the Oak, Incandescent Grottoes, Gatehouse on Cormag's Crag. might add more). Before I go further into the review, let me just say that the actual play experience has been a blast so…

In Praise of the OD&D Hit Dice Scale

Smaller numbers are better. It's not always true in RPGs, but it is generally true. It's easier to work with in terms of calculation, but perhaps more importantly it makes it easier to intuitively gauge the significance of the numbers. You can feel the impact of a +1 on 1d6 more than you can on a d20. The older I get, the more I appreciate smaller numbers. The art quality in OD&D may be lacking,…

A Straightforward & Scaleable Method for Hit Point Recovery

I've analysed and critiqued the concept of Hit Points in the past . The gist of the critique is that whilst hit points conceptually are mostly "hero points", mechanically they are treated entirely as "wound points". And that grates. The 10th level fighter with 60 Hit points who loses 80% of his hit points will need seven weeks to recover those 48 hp lost, assuming a basic 1 hp/day of recovery .…

On the Virtues of Descending AC

I know, I know. Addition is easier than substraction, what kind of backwards grognard do you have to be to like descending AC in 2024? I get all that. But hear me out for a moment. My argument is that whilst ascending AC may be marginally easier to calculate to begin with, descending AC offers something different - A more intuitive appreciation of what the numbers mean and how they are bounded.…

The Case for Chain vs Plate in Classic D&D

There are three armor types in classic D&D (B/X, BECMI, Cyclopedia). Leather (AC7), Chain (AC5), Plate (AC3). In terms of classes, fighters, elves, dwarves, halflings and clerics can use all armor, thieves only leather armor and magic-users no armor. This is important, because this frames why people wear the armor they do. Why would anyone wear leather armor? Because they can. That means thieves.…

Medieval Demographics re-visited & Greyhawk Demographics Finally Resolved

We've all read S. John Ross' seminal Medieval Demographics Made Easy [MDME], I presume. I for one adore S. John Ross and have spent long hours on his excellent gaming blog . Trouble, his piece not as usable as it presents itself to be. At least not for the kind of fantasy setting that seeks to emulate a world with some measure of wilderness to explore. Ross' baseline seems to be pre-Black Death…

Class Work: Bards in AD&D

As an adult, my favorite class is the regular fighter, though I did enjoy playing a paladin straight for a campaign's worth. As a teenager, I did not mirror myself in glory fantasies or related all that well my own masculinity (so fighter wasn't all that for me) and power fantasies were rather fleeting for me (and so Wizards, while cool, were also a fleeting fascination for me). What I really…

Appraising ADVANCED D&D - Part II (Races)

Mmmm, races from the good old days, Before tieflings, drow and dragonborn became core options in the World of Warcraft menagerie that is modern D&D. This is the D&D liberals want. There are no half-orcs in second edition. I don't miss them and honesty feel half-elves could just as well have been left out. Although it is the ability score adjustments that perhaps initially draws the eye on that…

The 3 Mile Hex - The Natural Unit for Exploration

There will be interludes between the AD&D Appraisal series, to keep my own writing motivation going. I was going to do a 3-mile hex post outlining the virtues of it, but turns out Silverarm did that already and stole all my points (even down to the "Outdoor Survival also uses 3 miles") and added more points I wasn't aware of myself. So go read that excellent piece and come back here. What I…

Appraising ADVANCED D&D - Part 1 (Ability Scores)

It's time. A detailed and opinionated appraisal of the best, or possible second best, version of Dungeons & Dragons ever made. I mean of course Advanced Dungeons & Dragons, Second Edition. There are many things to love about the Classic D&D line (B/X, BECMI, Cyclopedia). Its streamlined, narrow and intuitive numbers. Its focused presentation. The way it knows, better than any other version of D&D,…