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In brief: Last week, The Rolling Stones launched an immersive experience in The Block on Roblox to mark the release of their new album, Foreign Tongues. At the time, I called this Roblox’s most ambitious music activation yet. Now that the limited-time event is officially over and I’ve finally managed to play it, I wanted to share my hands-on impressions and some important figures so we can analyse how the event performed in comparison to other music activations on Roblox.
EXP: Some important background before we jump in. “The Block” is an “always-on music and entertainment venue” operated by Roblox. It’s important to remember that Roblox is a platform (NOT A GAME) that’s home to over seven million active games. These games are developed and operated by independent studios, not Roblox. So it wasn’t until The Block launched in July 2025 that Roblox corp finally had a central destination that they could operate as an owned experience.
So, The Block has essentially become Roblox’s branded playground where it hosts limited-time events such as Q&A sessions, virtual concerts, movie screenings and community tournaments. The stars of these events span everyone from Roblox celebrities and massive brands like Stranger Things to nearly 20 music artists, including Billie Eilish, LE SSERAFIM, Sofi Tukker and now, The Rolling Stones.
The Block is designed to look like a venue with most of the events (especially the music ones) taking place on a stage (see LE SSERAFIM here and Billie Eilish here). I’ve never been that impressed by any of the music activations here as there’s nothing unique about them, but this event with The Rolling Stones was a notable improvement, as it transports you into what feels and plays like a bespoke experience, rather than a slap of paint on The Block.
The Rolling Stones activation launched on 10 July and ran for 10 days, with the final three days (17-20) including a gamified concert experience that took place on the hour, every hour. So, this is literally an event in two parts.
For the first part of the event, you run around with other players, smashing diamonds to collect “memories” that fill a gauge in the middle of the playing area. Doing this unlocks actual Stone memorabilia as collectibles, such as concert sets, clothing, photos, and instruments. I thought this was cool, but I couldn’t find a way of viewing these collectibles in greater detail (although that might just be me as a Roblox noob!)
Successfully filling the gauge transports you to a new location where you do the same thing again, surrounded by The Rolling Stones assets and iconography while music from the band plays in the background. One of my biggest gripes with previous music activations on Roblox is the lack of music from the featured artist, so this was a welcome addition.
The most impressive part of the event was the gamified concert experience, which takes you on a journey through six decades of The Rolling Stones as you fight (smashing crystals, once again) to collect energy and take down “The Man.” Music from the relevant era would play in the background while you’re doing this.
These six decades of Stones history are represented through six different gameplay experiences (or maps). Once you’ve collected enough energy, you’re transported to a new era. As the concert experience evolves, new gameplay mechanics are introduced to keep you on your feet. I eventually found myself having to dodge laser beams and traffic, climb staircases to escape a flooding building, and time my mouse clicks in rhythm-based gameplay for the final era.
You earn points for smashing crystals and dealing damage to “The Man,” so there’s an element of competition with other players. The experience ends with a grand finale that spotlights players with the most points, encouraging multiple playthroughs to beat previous scores. Players who finish the concert experience are rewarded with “The Rolling Stones Creator Aura” UGC. According to unlock data, just over 100k people attended the full concert experience across the three days.
Overall, this was the most impressive music event on Roblox that I’ve ever experienced. It was closer to something that you’d expect from Fortnite (there’s even a moment where you’re free-falling Fortnite style through a load of Hot Lips assets). In many ways, this is the Roblox equivalent of what Fortnite did with its Daft Punk Experience.
But what does the data say?
First, the big question we need to ask is “What was the goal of this activation?” It generated plenty of headlines and presumably a decent chunk of revenue from The Rolling Stones UGC and physical merchandise, but numbers have fallen short compared to other music events in The Block.
We can analyse player numbers on Roblox by using publicly accessible platforms such as Romonitor and Rolimons, which are reliable as they’re updated regularly and pull from APIs. We can look at the game page for The Block to see how many players unlocked badges for fulfilling specific criteria, such as taking part in concert experiences.
For The Rolling Stones activation in The Block:
Daily visits peaked on Sunday 19th July at 826,351 (according to RoMonitor). This indicates the virtual concert experience was the biggest draw. The Block had just over two million visits across 10-20 July. A visit refers to every time a player joins a game server, so they’re not to be confused with unique players/users.
102,513 players unlocked the The Rolling Stones Creator Aura, which means they watched the concert experience from start to finish. The Stray Kids concert experience was completed by 698,881 players, the Laufey concert experience was completed by 237,287 players, and the Billie Eilish movie screening/concert experience was completed by 299,058 players (although I believe these events were shorter than The Stones).
The biggest difference is when you compare these figures to other music events in Roblox that didn’t take place inside The Block. As an example, Charli xcx’s collaboration in Dress to Impress did 34 million visits in a single day, compared to just over two million across all 10 days of The Rolling Stones event.
Of course, Dress to Impress was one of the most popular games on Roblox at the time of the Charli xcx collaboration, but it highlights the benefits of leveraging a game’s existing user base on Roblox. Limited-time events in The Block don’t have an engaged playerbase to exploit because no one’s really playing the game when events aren’t taking place.
And as for why The Rolling Stones event didn’t perform as well as previous music activations in The Block (despite being its best) is down to a very simple reason: audience mismatch.
I’m not sure a band that’s been going since the ‘60s is a great fit for a platform where 73% of its users are 17 or under, unless one of the specific goals for this campaign was to engage younger audiences.
But I think there’s a bigger lesson here that more people need to be talking about:
Roblox has more than 150m daily active users, making it one of the biggest gaming platforms in the world. But launching a collaboration on Roblox doesn’t put you in front of 150m players. It puts you in front of however many players are willing to play the game you’re collaborating with.
This is one of the reasons why music activations in popular Roblox games such as Dress to Impress and Pls Donate have performed so much better than anything in The Block.
Music activations in Fortnite and other games/platforms also do bigger numbers than Roblox, especially when we look at concurrent users, which are an important metric for artists and labels who want to create genuine cultural moments.
This is because Roblox players hop from game to game rather than sticking with a single experience. Travis Scott’s concert in Fortnite peaked at 12.3 million concurrent users. There’s never been more than 145k CCU in The Block, and Dress to Impress peaked at 1.74 million CCU.
There’s too much rhetoric on platforms like LinkedIn from people who are literally paid to build branded experiences in Roblox, saying brands and artists need to have a Roblox strategy because there’s so many users on the platform. You don’t. That’s like saying every brand needs a sports strategy because there are 3.5 billion football fans in the world.
Yes, Roblox has an absolutely enormous player base, but the way these players engage with games on the platform is completely different from Fortnite, PUBG, Free Fire, or any other game that’s hosted a music activation over the years. 80% of Roblox users play on mobile devices. The average Roblox player jumps between multiple games a session, rather than staying engaged with a single game.
I think the most impressive music activations I’ve seen in Roblox - outside of this one - are the IP holders and artists that have tapped into how people play games on Roblox and activated across multiple games rather than just one. Metallica did this to promote their 72 Seasons album launch, and it was very clever.
On that note, I hope we see more genuinely creative music activations like The Rolling Stones in Roblox. But I’d also love to see more innovation when it comes to how the music industry engages with gaming audiences, because not everything has to be a Roblox activation!
Denshattack!, a game where you make colourful trains do Tony Hawk’s Pro Skater-style tricks and combos, is out now and has one of the most ambitious soundtracks I’ve ever seen in an indie game. Its legendary line-up of game composers who have contributed to the 70-track OST include Tee Lopes (Sonic Mania, Streets of Rage 4), Shoji Meguro (Persona series, Metaphor: ReFantazio), Kohta Takahashi (Ridge Racer), Richard Jacques (Sonic R, Jet Set Radio), Takenobu Mitsuyoshi (Daytona USA), Harumi Fujit (Mega Man) and many more. Check out the full line-up here, make sure you buy the game and pick up the soundtrack on Bandcamp.
Speaking of the music in Denshattack!, make sure you read this interview with Andrew One on his transition from working as a mixing engineer to a game composer.
The soundtrack for Toby Fox’s Deltarune debuts at No.3 on Billboard’s Soundtrack Chart and No.5 in the Electronic/Dance Album Chart.
Audiotool has launched a free browser DAW with real-time multiplayer and an open-source SDK that lets musicians build their own instruments.
The Console Archives version of Rhapsody: A Musical Adventure, a musical RPG from the ‘90s, is available now on PS5 and Nintendo Switch 2.
If you have a Nintendo Switch 2, I am once again begging you to play Rhythm Heaven Groove or at least download the free demo.
The soundtrack for NASCAR 2026 features Papa Roach, Chevelle, Alien Ant Farm, Stone Sour, Finch, Tigercub, Kami Kehoe, and many more.
A concert tour for the video game Wuthering Waves is heading to LA after two sell-out performances at Shanghai’s 18k-capacity SPD Bank Oriental Sports Centre.
Decent write-up in Polygon from Oli Welsh reflecting on the importance of the Sea Shanties in Assassin’s Creed: Black Flag.
And I loved reading this piece from Billie Bugara in Paste about why the first generation of Pokémon music sounds like childhood.
Jeff Rosenstock guitarist, Mike Huguenor, is releasing a video game in August on PC and limited-edition Game Boy cartridges.
IGN interviewed T-Pain to learn more about his favourite Nintendo games.
I’m predicting big things from Au/Ra in the gaming space because of how much she’s leaning into her game interests. Read NME’s How ‘Lord Of The Rings’, ‘Minecraft’ and dungeon crawler games inspired Au/Ra’s “hopecore” alt-pop debut.
Fortnite has teased a collaboration with Addison Rae.
Blink-182 has announced a collaboration with… Pac-Man?!
Please promise me you’ll watch this interview between Jon Batiste and Final Fantasy composer Nobuo Uematsu because it is the sweetest thing I’ve ever seen.
I’ve been having an amazing time replaying Assassin’s Creed Black Flag in the recently released Resynced Remake. The OST features the original score by Brian Tyler, those fan-favourite sea shanties and new music from Stephen Lukach. Stream it here or pick up the vinyl for the original soundtrack from Laced Records.
I can’t get enough of this Richard Jacques tune from the Denshattack! soundtrack.
There’s a generation of new artists and producers who are making video game-inspired jungle and breakbeats. I discovered Jelly Diver after reading an interview where they discuss making “GameCube jungle”. Take a listen.
This is the best arrangement of music from Halo I’ve ever heard.
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