Qwak is Reborn! You can wishlist it now on Steam. I’ve been given it a serious makeover, and a lot of work integrating it with my new framework so works well on modern hardware. It also has a few graphical improvements, and changes to how high-scores and achievements work. It s been tested and is working [ ]
Retro Racing 2 Pro is NOW AVAILABLE on the Google Play store. It s pure arcade racing action, inspired by the classics. With fast-paced top-down gameplay, tight controls, and tons of retro fun, this is 2D racing at its finest!
Finally, after all these years! Retro Racing 2 is now available for iOS. It works on a freemium model, so it s free to download and you can try out some of the level packs. If you like the game. there is a single IAP (in app purchase) to unlock the rest of the (premium) level [ ]
Retro Racing 2 has been in development for quite some time! For sure, it s been a challenge at times, but now I m super-excited to be finally able to share the game with you, well, very soon. In less than 2 weeks Retro Racing 2 is now available for Pre-Order on iOS. The expected release date [ ]
Retro Racing 2 is still in development! Yes yes, I know it's been an absolute age, but I can feel in my blood, it's getting closer and closer to completion. Check out these gorgeous looking screens and video...
Sometime after developing Qwak for the Amiga, I started working on a new top-down view racing game. It was originally, very similar in nature to Retro Racing. Team 17 liked the game, and paired me up with an artist who was already working on assets for an isometric view racing game, and so, All Terrain [ ]
Development of Nitro for the Atari ST, started in 1989. It was largely inspired by arcade racing games such as Super Sprint and Hot Rod. You collect money and gas as you play each race, and between each race you could upgrade your car. You could also play solo, or multiplayer with up to 3 [ ]
Qwak originally came out on the iPhone, back in June 2010. It hadn t been updated in a while, and was eventually removed it from the iOS AppStore. Here are a few screens from the iPhone version of the game. There was also a separate iPad only HD version of the game. Screens from the iPad [ ]
After my racing game, Nitro, was published by Psygnosis, I decided to re-visit the Qwak idea with a new version for the Commodore Amiga. The basic concept was similar to the BBC version, but with some improvements. You could now throw eggs, collect different types of potion, open trap walls, find secrets, and play with [ ]
Development of the first Qwak game, for the Acorn BBC micro, started way back in 1988. It was largely inspired by arcade platformers of the time, such as Bubble Bobble and Flicky. It was coded entirely in 6502A assembly language and ran at a steady silky smooth 50 frames per second. Qwak was published by [ ]