We Should Use Instrumented Profiling Scopes More
Do you use instrumented profilers? You should! Let's quickly see how!
A blog about C++ with a bit of a French touch
Do you use instrumented profilers? You should! Let's quickly see how!
They gave me a Claude subscription and told me to get tokenmaxxing, so I tried to give it a fair shot.
Two conferences in one. You can see France in the distance but then they pour wine from a can into plastic glass to remind you where you are.
Let's talk about game simulations. In this special issue we talk about how to handle buffs, modifiers and other stat bonuses.
Kinda? Maybe? It's complicated.
Two C++ code snippets. A good interview question would be which one to pick, and why. And what they would change. Or you could just ask which one is AI.
I had seen many talks about coroutines but it never really clicked where I could use them outisde of async IO. Until I looked at how Unity uses them in C#.
Let's talk about game simulations. Now that we have described he basics of data driven multi-threaded ticks, we look at how to build a thread safe scheduler for our tasks.
I wanted to write about threads, but I needed to explain some numbers and I couldn't. Here's why.
Trying to get reliable benchmarks on a GPU that keeps adapting its clock rate.